Author: Seg

  • Review & Thoughts: Coraline (2009)

    Just got out of the theatre and saw Coraline. A film based off of the story from Neil Gaiman, directed and screenplay by Henry Selick. I don’t normally do reviews, but there are a few things that I thought to muse about the film. Some personal, others observations about the film. For the record, I…

  • The Problem of DirectX

    Going to detract a bit and have a very technical post than usual. I apologize in advance. Since the background is rather wordy, I’m going to start with the assertions, then the context under the cut. The Point of This Post: Users of Windows 7 will still need to run programs in DX10 and DX9.…

  • Breaking DNS and Putting it Together Again (ish)

    Last Sunday I read an article in Wired Magazine about Dan Kaminsky who had discovered a flaw with one of the basic fundamentals of the Internet, the Domain Name System. The experts watched as Kaminsky opened his laptop and connected the overhead projector. He had created a “weaponized” version of his attack on this vulnerability to demonstrate its power.…

  • Your Video Game System Knowledge

    Here’s a online test that Kotaku posted today that really got my brain going: Can You Name the Video Game Systems (Released in the U.S.)? As someone who studies video game history, the test really kicked my ass. Under the cut (or huge spoiler line) are my analysis of my results, but a few tips.…

  • IP Rights in Academics

    This week, Gamasutra sparked up the debate of IP rights with students in interactive media programs. The article “Controversy In The Classroom: Whose IP Is It Anyway?” starts the debate, but as you can see from the comments there is much more that needs to be discussed. In the Gamasutra article, the statement from the…

  • Happy 15th Birthday, Myst!

    Fifteen years ago today, Myst was released. It’s been a wild ride since! While there are a small assortment of titles I can point to, the largest influence in my career as a game developer and artist is Myst. Now that I am employed as a developer at Telltale Games, I wish Cyan Worlds a…

  • How do we honor our pioneers?

    A few nights ago I had a rather morbid dream. In the dream, Shigeru Miyamoto had passed away. Before I continue, I want to make extremely clear that I do not wish anything bad to Shigeru San. As you’ll read, this is a platform for me to talk about a larger context with a theoretical…

  • Back from PAX

    PAX was a very wonderful time! I highly recommend it to anyone who loves games of any sort. PAX is a very different tone of conference. Specifically for gamers; Not tacked on to a larger conference of other forms of media, nor a professionals only club. This is very significant in focus. I’ve been to…

  • See you at PAX!

    Checking in that I’ll be at the Penny Arcade Expo (PAX) starting tomorrow. I may or may not have my laptop back, so I’m unsure about being able to post. I will have my iPhone and will be uploading photos right as I take them. You’ll be able to view them all here: http://www.flickr.com/photos/the_seg/

  • Where have I Gone?

    So.. it’s been a while since a real post. Quite a few reasons for that which I will quickly outline in order to pad this post. 1) I moved! I went from living in the North Bay where I was close to work but very far away from civilization, to living in the East Bay.…