Author: Seg

  • MolyJam 2012

    From the “What Would Molydeux?” game jam, Seg helps to make a game you can play right now!

  • Double Fine Increases Kickstarter Pledges

    GamesIndustry.biz released an article showing that Kickstarter pledges increased by a lot when the Double Fine project started, excluding Double Fine pledges. When this first started, a few people I know had concerns that a ‘big’ company was doing the Kickstarter thing. The fear that it would drain from smaller efforts. But it seems Double…

  • “Mass Effect 3 Ending” or “What is a unit of art?”

    Seg talks about the Mass Effect 3 ending and finds himself questioning what a ‘unit’ of art is.

  • Firefox Versioning is Out of Hand

    I’m a Firefox user since the 1.0 days. I did my part for the GetFirefox.com campaign when working at Emerson College helpdesk and getting people away from IE 6. Since then I have moved on to Chrome as my primary browser, but I still use Firefox for the Something Awful forums extension, various HTML developer extensions, and my Ümloud!…

  • My Expanding Battery

    My Expanding Battery

    Seg experiences an expanding battery.

  • My Digital Library is Cloudy

    Seg reviews how he manages his music across devices using a Network Area Storage device and Amazon S3.

  • Antidote

    Seg publicly releases his New Media BFA thesis: Antidote.

  • Child’s Play, Ümloud! & Anitdote

    A few quick items of what’s been going on in my life and what’s to come. Child’s Play, Ümloud!, PAX East Panels For PAX East 2011, I reprised my role in the Child’s Play Charity panel. This time it was extra special as Kristin revealed the first full-time hire for Child’s Play, Jamie Dillion! You…

  • Late-night Thoughts on GDC 2011

    Four years ago, I came to GDC for a second time. After all of the years I put in trying to make interactive media as the source of income, I saw that trip as my last chance to get a foot in the door. That year, 2007, I broke a GDC rule. I got a…

  • Game Developers & NPOs

    Seg talks about the lack of NPO involvement from game developers at large.