Beginnings

The way I want to start out this blog is to explain why I am setting this up. The idea of making my first post as a meta-post is entirely fitting for both myself and this blog as I like my meta with meta and a side order of meta.

When I left the educational sector in March 2007, I still felt attached to the ball and chain that is academia. Not itching to get back into the classroom as I would rather be employed working in the field of my choice. From time to time however, I still get an itch to talk about the upper level analysis of media. Thus this site is born.

The content I intend to provide is media criticism. This isn’t criticism in a review of a certain entertainment title (though it will happen from time to time), but the analysis of how aspects of media work with each other. Pretty similar to the scope of On the Media as a review of all aspects of media, but with more focus to video/computer games and less on journalism.

As far as this site’s housekeeping is concerned, there will be a lot of cosmetic changes in the next few days and fancy toys such as FeedBurner. I’m going through a few themes and will certainly modify them to a certain extent in making this site my own. Not to mention the About page will go through a bit of rewriting.

There will be plenty of adjustment and tweaking both on content and form. Thoughts, concerns, and other aspects are more than welcomed! In addition to the user system for this blog, you can also use OpenID, which users of AOL, LiveJournal, and a whole bunch of other services use. This way you can manage login information a lot better by using existing accounts.

So add me to your feeds and I’ll be starting regular programming later in the week!

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Seg

Storyteller.

2 thoughts on “Beginnings”

  1. I look forward to reading what you have to say on this subject. A well developed game will tell a story, and any story in any medium has the potential to carry higher level meanings. As games progress, they will have a feature in their story telling, and by extension their message-carrying ability that other forms such as literature do not have. That feature is choice. I agree with the author of the following article that we are not quite at the point where this has been done with a commercially successful title, but we are very close.
    http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html

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