Games Seg Worked On

I will stream all the games I worked professionally on with a series I’m calling: “Games Seg Worked On”

With the remaster of Sam & Max released, I decided to do act on an idea I’ve had for quite some time. I haven’t played most of these games form 8 to 13 years! My goal is to play each episode to completion for each streaming session. Though some of the non-episodic games may carry over to a few broadcasts.

I want to share these games and remind myself of the work I did in the game industry. I don’t aim to make streaming a part-time job. This is just a hobby to share with everyone and a sort of therapy for myself.

Where & When to Watch

Live on Twitch

Sundays, Tuesdays, and Saturdays at 7:30pm Pacific Time.

Though I reserve the right to change this when needed. I’ll Tweet ahead of time when I plan to stream. Interact with me during the broadcast and I’ll answer questions in the chat. The VoDs will also be available to everyone.

YouTube Playlist

Shortly after the live broadcast, I’ll post the video on my YouTube Channel under the “Games Seg Worked On” playlist. From my local recording, I’ll edit out any breaks I take, then put them on the playlist.

The Games

The games I’m including fit into this criteria:

  • I had a paid role in any area of development with the game.
  • Involvement can be during principal development, any official ports, or new localizations added after initial release.
  • The order will be the original release date of the first episode of a season.

This doesn’t include are titles I’m in the credits for either by a Kickstarter reward or special thanks. If I got paid for the work I did, then I count it.

My early Telltale work included localizations and/or ports to other platforms after these games were initially released. Sometimes more than once. Rather than trying to make some convoluted order that made sense only to me, sticking to original release date simplifies everything.

There’s a few times were more a season overlaps other releases. Rather than bouncing back and forth, I’ll go with the release date of the first episode of a series and play that season to completion. However, I’ll play a different franchise between seasons. For example, I won’t do back-to-back Sam & Max seasons.

I’ll play remastered versions where available and very likely all Windows versions.

The Order

This is the order, assuming I’m able to play these titles. That’s 66 episodes, though some may carry over between broadcasts.

  • Bone
  • Sam & Max: Save The World (Season One)
    • Culture Shock (Oct 17, 2006)
    • Situation: Comedy (Dec 20, 2006)
    • The Mole, the Mob, and the Meatball (Jan 25, 2007)
    • Abe Lincoln Must Die! (Feb 22, 2007)
    • Reality 2.0 (March 29, 2007)
    • Bright Side of the Moon (April 26, 2007)
  • CSI: Hard Evidence (Sept 25, 2007)
    • Burning For You
    • Double Down
    • Shock Rock
    • In Your Eyes
    • The Peacemaker
  • Sam & Max: Beyond Time & Space (Season Two)
    • Ice Station Santa (Nov 8, 2007)
    • Moai Better Blues (Jan 10, 2008)
    • Night of the Raving Dead (Feb 12, 2008)
    • Chariots of the Dogs (March 13, 2008)
    • What’s New, Beelzebub? (April 10, 2008)
  • Strong Bad’s Cool Game for Attractive People
    • Homestar Ruiner (Aug 11, 2008)
    • Strong Badia the Free (Sept 15, 2008)
    • Baddest of the Bands (Oct 27, 2008)
    • Dangeresque 3: The Criminal Projective (Nov 17, 2008)
    • 8-Bit is Enough (Dec 15, 2008)
  • Wallace & Gromit’s Grand Adventures
    • Fright of the Bumblebees (March 23, 2009)
    • The Last Resort (May 5, 2009)
    • Muzzled! (June 15, 2009)
    • The Bogey Man (July 30, 2009)
  • Tales of Monkey Island
    • Launch of the Screaming Narwhal (July 27, 2009)
    • The Siege of Spinner Cay (Aug 31, 2009)
    • Lair of the Leviathan (Oct 26, 2009)
    • The Trial and Execution of Guybrush Threepwood (Oct 30, 2009)
    • Rise of the Pirate God (Dec 8, 2009)
  • CSI: Deadly Intent (October 20, 2009)
    • Broken Hearted
    • Coulda Been A Contender
    • Last Gasp
    • Extinguished
    • Crime Scene Impersonator
  • Sam & Max: The Devil’s Playhouse (Season 3)
    • The Penal Zone (April 2, 2010)
    • The Tomb of Sammun-Mak (May 18, 2010)
    • The Stole Max’s Brain! (June 22, 2010)
    • Beyond the Alley of the Dolls (July 20, 2010)
    • The City that Dares Not Sleep (Aug 30, 2010)
  • Nelson Tethers: Puzzle Agent (Jun 30, 2010)
  • CSI: Fatal Conspiracy (Oct 26, 2010)
    • Flash Baked
    • Planting Evidence
    • Tapped Out
    • All Washed Up
    • Boss Fight
  • Poker Night at the Inventory (Nov 22, 2010)
  • Back to the Future: The Game
    • It’s About Time (Dec 22, 2010)
    • Get Tannen! (Feb 17, 2011)
    • Citizen Brown (March 28, 2011)
    • Double Visions (April 29, 2011)
    • OUTATIME (June 23, 2011)
  • Puzzle Agent 2 (June 29, 2011)
  • Jurassic Park: The Game (Nov 15, 2011)
    • The Intruder
    • The Cavalry
    • The Depths
    • The Survivors
  • The Walking Dead (Season One)
    • A New Day
    • Starved for Help
    • Long Road Ahead
    • Around Every Corner
    • No Time Left
  • Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!” (March 2013)
  • Deception Force (Feb 21, 2014)
    • Note: I’m unable to play this game, so I may just show trailers and clips after playing Pamplemousse.

Sam & Max: Save The World! Again!

Sam & Max: Save The World (Season 1) is remastered and available on modern Windows machines and the Nintendo Switch.

Announcement Trailer

If you had the game via Steam from the original release, the remaster is 50% off automatically. If you bought directly from Telltale’s store all these years ago, there’s special instructions to do before Dec 31st, but you’ll be able to convert the old version to Steam and get the deal.

Continue reading Sam & Max: Save The World! Again!

My Telltale Layoff: A Follow Up

Since 2012, I’ve struggled on how, if, and when I should publish what I’m about to say. For this first fully public disclosure, I’ll stick to the main points.

I loved working at Telltale Games. I worked with a number of people whose work I grew up on. Worked with franchises I loved and lead me to working in video games. This is what happened to me for that dedication.

  • April 30th, 2007:
    • Started at Telltale Games.
  • April 2007 – July 2012:
  • July 18, 2012:
  • July 28, 2013:
    • Informed by lead management of Telltale Games of the list of companies where I “need not apply” to.
    • Later, some of these studios confirmed this status in various ways.
  • November 27, 2013:
    • Found employment as a contractor in front-end web development at an ad agency.
    • 507 days since the Telltale layoff.
  • July 18, 2014:
    • Gag order from layoff expired.
  • July 18, 2017:
    • Non Disclosure Agreement, which technically covered gag order, expires.
  • Late September 2018:

This does not begin to describe what I endured by these events. It doesn’t cover the isolation, the paranoia, and assortment of other forms of trauma and recovery from the last seven years. This doesn’t include the people who did make positive work to assist me though this time. If there’s interest in the deeper story, I’m willing to give further details and the few receipts I have. Though I confess that most of my information came from individuals who spoke to me and no recordings exist.

To be clear: I don’t believe that every studio had me on a list. I had a narrow set of skills that only a few places would find relevant. These places were actively closed to me. In other cases, recruiters of certain studios had blanket policies against Telltale content programmers as the skill set was seen as incompatible. That too was told to me in-person at a recruiting event. I was a narrative designer in a world where that wasn’t a title one could have.

At this point, it’s hard for me to see a path to work in video games again. Too much time has passed for my experience to be relevant in the eyes of the current state of the industry. The management of Telltale succeeded in their goals, for whatever their reasons, to remove me from the industry. Even with the closure of the studio, they won and I lost.

For today, it’s a big step for me to come forward. With the support of friends and years of therapy, I’m finally able to share this testimony with you. It’s not a complete, but it’s enough.

Video games. They’ll break your heart.

The Life of Seg: April 2008 Edition

Checking in on the blog and going to use some lame excuses as to why I haven’t been contributing too much to ye old blog. So I’ll list my lame excuses in hopes the story behind them will produce meaningful content. Yea!

Sam & Max on the Wii

On April 3rd, Telltale Games announced that Sam & Max Season One will be a disc based Wii game, set for release sometime in the Fall. I was even featured on the blog post holding a Wii Remote:

Seg and Andrew Announcing Sam & Max Season One for Wii.

We spent quite of bit of time cleaning up that room, especially all of our retail consoles. We didn’t want people to think that just because we had a PS2 in our media room, that we would release for the PS2 (which we are not doing). As you can see from the photo though, we forgot the PS2 controller right next to the TV. :/

I mention this because it’s a interesting history between Sam & Max on the Wii and me. Back in Aug 2006, a few of the various staff at Telltale were mentioning how point & click games, including Sam & Max, would be great for the Wii. No plans to do so, just that the idea of going to the platform would be nifty. Obviously this lead people to think Telltale was actively developing for the Wii. This rumor propagated. Emily decided to make a post about it to curb the rumor and set facts straight and state while it’s a desire, they need Nintendo’s support to make it happen. A link to Nintendo’s contact page was made. When I saw this post, I wrote up a form letter for people to use. About 3 hours later, Emily updated the post saying Nintendo contacted Telltale and to stop sending e-mails.

Continue reading The Life of Seg: April 2008 Edition