Someone kinda stole my idea! :/
In all seriousness, I am very glad that an effort is being made. I only have their website to go on, so I have to go on a bit of speculation from the presented materials. They’re also starting off small but hoping to expand their collection and open a full presentation and space in 2012.
There are a few things I will be watching for. I don’t want to give the impression that I am looking down on this effort from the start, but I have deep concerns which I hope are addressed. I hope this center can make the history of our art form accessible.
Continue reading History of Video Games Museum Exists
Here’s a online test that Kotaku posted today that really got my brain going:
Can You Name the Video Game Systems (Released in the U.S.)?
As someone who studies video game history, the test really kicked my ass. Under the cut (or huge spoiler line) are my analysis of my results, but a few tips. The auto-correction is very good and will take most acronyms as well as the official titles. So if it’s not firing off as correct, you are either wrong or need to be more specific. “Sega” alone doesn’t cut it. For reference, I got 25/68 and kicking my self for forgetting three of them.
OMGLOLBBQ SPOILERS BELOW!
Continue reading Your Video Game System Knowledge
Fifteen years ago today, Myst was released. It’s been a wild ride since!
While there are a small assortment of titles I can point to, the largest influence in my career as a game developer and artist is Myst. Now that I am employed as a developer at Telltale Games, I wish Cyan Worlds a happy 15th anniversary of their landmark title. Thank you for all of your quality work through the years and inspiring me as an artist.
Mini History Lesson
While 7th Guest was released prior to Myst, 7th Guest was highly restricted due to adult content. I remember purchasing a Packard Bell which included 7th Guest, but wrapped in paper marked “ADULTS ONLY” before revealing what was inside. Myst on the other hand was all ages in the sense that any age can enjoy the title, not dumbed down for children nor exclusive to adults.
Myst really was the killer app for optical disks for data. While there were certainly CD-ROMs prior, they were mostly storing large amounts of data and the occasional postage stamp of video and audio.¹ Or (as the case of 7th Guest) restrictive in target audience. Myst was the first widely distributed entertainment product that fully utilized the space to make an enriched experience not emulated on other media.
Continue reading Happy 15th Birthday, Myst!
A few nights ago I had a rather morbid dream. In the dream, Shigeru Miyamoto had passed away.
Before I continue, I want to make extremely clear that I do not wish anything bad to Shigeru San. As you’ll read, this is a platform for me to talk about a larger context with a theoretical concept using him as a test case.
In the dream, I was an upper management of a video game history museum (a concept I covered before) which was prepared in the sense of being able to act quickly when a high-profile designer passes away. First there was a press conference, having timing it for after Nintendo of America made their statement. I was presenting the main statement by quickly reviewing the many accomplishments Miyamoto had done in his life time. While he is one of Japan’s greatest sons, he really is one of humanities’ greatest assets. This was followed by the museum having a memorial service and special visitations. A monument at the museum, already erected in his honor with a prior event, would become the focus point for visitors to pay their respects. The museum itself would be open, but in order to provide the context of Miyamoto’s work the admission would be waived for two days. In addition, three days there will be someone standing watch over the monument and public visitation at any time.
Continue reading How do we honor our pioneers?