LucasArts Closes

Disney announced the closure of LucasArts as a game development studio and publisher. It will now be operating as a licensing house of Lucas properties for video games.


First a quotable quote from me in case anyone wants the soundbite:

LucasArts in the 80′s and 90′s helped shape me into the interactive media artist I am today. My time at Telltale Games was as close to working in that environment, and I hope shaped positively the careers of future men and women of interactive media. – John “Seg” Seggerson

I am the product of the adventure gaming genre of the 90′s and squarely in the SCUMM engine camp. Besides Myst, Sam & Max and Monkey Island titles are the most influential titles in my life. They shaped how I created my career and thus my life itself. The news of the closure wasn’t unexpected, so I have already made peace with the fate that occurred. But this is a time to reflect on the importance LucasArts has made in my life.

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Double Fine Increases Kickstarter Pledges released an artcile showing that Kickstarter pledges increased by a lot when the Double Fine project started, excluding Double Fine pledges.

When this first started, a few people I know had concerns that a ‘big’ company was doing the Kickstarter thing. The fear that it would drain from smaller efforts. But it seems Double Fine shed light to the investment model to a wider audiences, and now they’re more comfortable with a Kickstarter project.

With a group of people who grew up on the concept of pre-orders, Kickstarters aren’t much of a stretch to gamers. Add in more value to the investment than GameStop, and not actually paying GameStop, it’s a win-win for everyone!