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A Video Game Legacy
After all these years, I finally visited the Letterman Digital Arts Center. The series of buildings that house most of LucasFilm and related offices. And of course, the Yoda statue. For the longest time I had this thought it was blocked off because… fandom. And the 24-hour staffed gate at the parking lot. After a…
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My Telltale Layoff: A Follow Up
I loved working at Telltale Games. This is what happened to me for that dedication.
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Interactive Fiction & Netflix
This article won’t contain spoilers. I haven’t experienced Bandersnatch yet. As 2018 came to a close, Netflix released Black Mirror: Bandersnatch, an interactive film exclusive to the platform. Black Mirror is our current time’s Twilight Zone where the genre allows for a deep dive into a single idea of fiction and allowing us to reexamine…
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Watch Dogs 2 & Gender Pay Gap
Seg plays Watch_Dogs 2 and discovers a statement on gender pay equality.
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LucasArts Closes
LucasArts in the 80’s and 90’s helped shape me into the interactive media artist I am today. My time at Telltale Games was as close to working in that environment, and I hope shaped positively the careers of future men and women of interactive media.
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Non-Fiction Games Manifesto
Non-Fiction Games explained by the founder of Space Between Studios, John *Seg* Seggerson.
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The Role of IGF
Seg talks about the Independent Game Festival and notes the problems of accepting unreleased titles to the awards ceremony.
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Double Fine Increases Kickstarter Pledges
GamesIndustry.biz released an article showing that Kickstarter pledges increased by a lot when the Double Fine project started, excluding Double Fine pledges. When this first started, a few people I know had concerns that a ‘big’ company was doing the Kickstarter thing. The fear that it would drain from smaller efforts. But it seems Double…
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“Mass Effect 3 Ending” or “What is a unit of art?”
Seg talks about the Mass Effect 3 ending and finds himself questioning what a ‘unit’ of art is.
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Game Developers & NPOs
Seg talks about the lack of NPO involvement from game developers at large.