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My Telltale Layoff: A Follow Up
I loved working at Telltale Games. This is what happened to me for that dedication.
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Telltale Games: 2004 – 2018
There’s… there’s a lot for me to say. I still find myself deciding on what is appropriate. I’m trying to find the line between the sudden freedom I have in speaking about my time during and especially after my layoff in 2012, but not drowning the voices and needs of the 250+ souls who not…
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Good Old Games & Dominique Pamplemousse
As the producer for Dominique Pamplemousse (or ‘Professional Extrovert’ as Squinky calls me), I have to get the game in front of as many people as possible. With the IGF Grand Prize & other nominations, there’s a lot of opportunities presented to the game and it’s my roll to capture them. Course, we’re limited by budget (there is none) and time…
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“Shipping the Empty Box” Confirmed for PAX Dev!
“Shipping the Empty Box,” a panel by Seg, will be at PAX Dev 2014.
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LucasArts Closes
LucasArts in the 80’s and 90’s helped shape me into the interactive media artist I am today. My time at Telltale Games was as close to working in that environment, and I hope shaped positively the careers of future men and women of interactive media.
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Kickstarter Backer Support Tool?
Seg ponders on better support tools for managing Kickstarter backers.
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Steam: Big Picture
Steam announces “Big Screen” mode on Steam, and a new corporate voice and presentation style.
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Steam Greenlight
Steam Greenlight allows better access to the Steam storefront. There are concerns, but overall it’s a great starting point.