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A Video Game Legacy
After all these years, I finally visited the Letterman Digital Arts Center. The series of buildings that house most of LucasFilm and related offices. And of course, the Yoda statue. For the longest time I had this thought it was blocked off because… fandom. And the 24-hour staffed gate at the parking lot. After a…
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Sam & Max: Save The World! Again!
Seg shares thoughts about the remaster of his first commercially released video game, “Sam & Max: Save the World”.
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My Telltale Layoff: A Follow Up
I loved working at Telltale Games. This is what happened to me for that dedication.
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Interactive Fiction & Netflix
This article won’t contain spoilers. I haven’t experienced Bandersnatch yet. As 2018 came to a close, Netflix released Black Mirror: Bandersnatch, an interactive film exclusive to the platform. Black Mirror is our current time’s Twilight Zone where the genre allows for a deep dive into a single idea of fiction and allowing us to reexamine…
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Telltale Games: 2004 – 2018
There’s… there’s a lot for me to say. I still find myself deciding on what is appropriate. I’m trying to find the line between the sudden freedom I have in speaking about my time during and especially after my layoff in 2012, but not drowning the voices and needs of the 250+ souls who not…
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Watch Dogs 2 & Gender Pay Gap
Seg plays Watch_Dogs 2 and discovers a statement on gender pay equality.
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Seg’s Game List of 2014
Seg looks back to 2014 and highlights a few games he has a few things to say about.
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Good Old Games & Dominique Pamplemousse
As the producer for Dominique Pamplemousse (or ‘Professional Extrovert’ as Squinky calls me), I have to get the game in front of as many people as possible. With the IGF Grand Prize & other nominations, there’s a lot of opportunities presented to the game and it’s my roll to capture them. Course, we’re limited by budget (there is none) and time…
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“Shipping the Empty Box” Confirmed for PAX Dev!
“Shipping the Empty Box,” a panel by Seg, will be at PAX Dev 2014.