Category: Electronic Entertainment

  • Publishing Public Interactive Media

    Decided to bring up the ‘Corporation of Public Gaming’ concept I first introduced in February. This time I want to cover a little more directly what I feel such a concept would be. First, I’ve decided to try out a new name for the concept: The Corporation for Public Media (CPM). I don’t want to…

  • Real Violence and Video Games

    Wired Blogs: Games | Gaming, Real Violence Trends Tracked, Charted It’s easy to claim that gaming violence has no correlation with real world violence, but those arguments are a bit hollow if you can’t provide data to corroborate; or even better, a fancy line graph. The graph makes no direct claims towards a relationship between…

  • Preserving and Demonstrating History

    A few weeks ago, I went to the Computer History Museum in Mountain View, CA with a friend of mine. I had gone to its predecessor in Boston in 1990, The Computer Museum (closed in 1999). While the Boston museum focused on how a computer works, the Mountain View museum focuses on the history and…

  • RIP: Uru: Myst Online

    An end of an era: Myst Online: Uru Live Season 2 Status Hi Everybody, I have some news that some of you have probably not been looking forward to. GameTap has decided to discontinue the operation of Myst Online: Uru Live. < SNIP > Ricardo SanchezVP of Content and Creative Director for GameTap I’m upset…

  • The Corporation for Public Gaming

    “Funds for this game were provided by The Corporation for Public Gaming.” When television and radio started, different countries took different choices in how the airwaves would be regulated. In England, taxes are levied on all radios and television sets to fund programming. Some countries have all media run directly by the state. In the…

  • Game Innovation?

    There’s something that I find funny about a list of ‘game innovations.’ Are we talking technical innovations or creative design innovations? And is there really a difference to begin with? Or should we even care about innovations? Case in discussion point: Top 10 Game Innovations 2007 by James Portnow on Next Generation. Right point 10,…