Back from PAX

September 4th, 2008

PAX was a very wonderful time! I highly recommend it to anyone who loves games of any sort. PAX is a very different tone of conference. Specifically for gamers; Not tacked on to a larger conference of other forms of media, nor a professionals only club. This is very significant in focus. I’ve been to a few comic book conferences that tack on TV and sometimes games, but putting interactive entertainment in the forefront puts a unique spin on things. I felt apart of the experience, not a step-child to the family. More over, the non-professional focus removes the edge of trying to impress. This is a celebration of the art form.

My background in the entertainment business is in performing art; Theatre. Creating art directly in front of a live audience give the instant feedback of an audience. With interactive entertainment, there are no opening nights. No red carpet screenings. A file is uploaded to a server, a variable switched, and eventually some people roll in with comments on forums. While I certainly welcome and value the feedback on any form and appreciate our world-wide release in an instant, I still long for the face to face interaction with the audience. These conventions are the few places where I can get that interaction.

Most of the setbacks about the conference are do to my lack of planning. This trip was very last moment for me and I will never do again. While I very much appreciated the hospitality I was given, I will only do PAX again while staying at a hotel within walking distance. I missed out on a lot of things as I carried my day’s worth of stuff and tied to the Seattle bus system. PAX runs till 2am, but the last bus is at 1am. Not to mention being able to drop stuff off at the hotel and change would have helped a lot. And while I had a few friends on site, they were not as available to enjoy the conference with. Rob from Orange Lounge Radio was working as a media contact, and Kate had her own things going most of the time. I did get to spend some time with them at the conference, and found others as the weekend progressed, but more would be more.

The big conference-only complaint I have was crowd management. I felt there were lines for something that shouldn’t be a line, and other high-profile events that should have been managed better. The biggest culprit was the line to get into the expo. Attendees are encouraged to wait in line for the 10am opening of the expo floor. Not an event such as a keynote or performance, just the expo floor. The reason? Armbands for the 8pm concert. Frankly, I can’t understand the logic of having people show up early to an all-day event. I’d rather they encourage people going for the expo floor to show up starting shortly before 10am. And the evening’s concert you want the armband? You can get in without them without problem, negating the need to line up for the expo. This is getting worked on, but it was a confusing decision in the first place.

I’ll be writing some specific things about the conference in the next few days. Right now I needed to get out the overview and acknowledge I attend and arrived home safely. You can also take a look at the photos I took while there. Here’s a sample:

Strong Sad and Artist MC Frontalot @ PAX PAX Pass Kit

See you at PAX!

August 28th, 2008

Checking in that I’ll be at the Penny Arcade Expo (PAX) starting tomorrow. I may or may not have my laptop back, so I’m unsure about being able to post. I will have my iPhone and will be uploading photos right as I take them. You’ll be able to view them all here:

http://www.flickr.com/photos/the_seg/

Where have I Gone?

August 9th, 2008

So.. it’s been a while since a real post. Quite a few reasons for that which I will quickly outline in order to pad this post.

1) I moved!

I went from living in the North Bay where I was close to work but very far away from civilization, to living in the East Bay. Here the commute to work is longer by 10 minites, but it’s a trafic-less ride. My place is also much bigger and accomidating to guests, not to mention actually on public transportation.

2) Vacation!

Finally took a vacation after 15 months working. Traveled back to Boston and NYC to hang out with friends in both areas. While my lappy broke on vacation, I was still able to hit the reset button for myself and come back fresh.

3) My Lappy Broke

My PowerBook G4 Laptop bit the dust and is out of warrentee. While I still have my two desktops, I’m not able to remotely write on the thing. For the interested, I’m getting the ‘bad RAM’ post error where the laptop beeps three short beeps when attempting to turn on.

I have been in the market for a new laptop as I need to get on the x86 Mac bandwagon, but was waiting for the next revisions of laptops to come out. Luckially the rumor mills seem to point to a laptop update in 3-5 weeks from now. When they do come out, I’ll be deciding between the newest hottness or a referbished which will be much cheeper.

4) Releases!

On Monday, we will be releasing the first epsidoe of Strong Bad’s Cool Game for Attractive People for both Windows and WiiWare. It’s totally awesome and will be a great relief to finally start the season.

Still getting a bit settled in the new place. Once I do I’ll be posting much more. Got a few topics I’ve been simmering about for a while and want to share sometime soon.

Seg Announces Presidential Ambitions

June 25th, 2008

I’m amazed at how good this is done. Nice to see some creative writing and simple-yet-effective Flash use. Not to mention how this sells the marketing firm’s services.

Publishing Public Interactive Media

June 8th, 2008

Decided to bring up the ‘Corporation of Public Gaming’ concept I first introduced in February. This time I want to cover a little more directly what I feel such a concept would be. First, I’ve decided to try out a new name for the concept: The Corporation for Public Media (CPM). I don’t want to limit to video games alone with this organization as the Internet at large should be included with this endeavor.

Before I continue, here’s a little review of recent weeks of highly publicized public gaming projects and research grants.

The Robert Wood Johnson Foundation announced the first round of recipients in their Health Games Research Project. Over $2 million to various institutions focusing on using video games for public health research. Some of these projects are research-only projects while others are focused on games for public consumption. For you NPR listeners, you may have heard their sponsorship announced for the past few months.

At Games for Change conference in NYC, Justice Sandra Day O’Connor announced her collaboration with Arizona State University with a game called Our Courts. It’s a piece that addresses the lack of knowledge of the American judicial system. Read the rest of this entry »

WiiWare Launch & Reviews

May 12th, 2008

Today, Nintendo launched the WiiWare service in North America. This is of particular interest to me as I am personally working on a WiiWare title.

I’m actually lucky to play though all of the WiiWare games today (except My Life as a King) today. Checking the competition, I realize that we don’t have competition. Not in the perspective of quality judgments, but for the fact that each of the titles released on WiiWare are very different from each other. There is something different for a lot of different people, which is about what one would hope from a service launch.

The Wired Game|Life Blog does a good job outlining all the launch titles, now with impressions of each title. But if you insist, here’s my quick review of the titles: Read the rest of this entry »

Real Violence and Video Games

April 21st, 2008

Wired Blogs: Games | Gaming, Real Violence Trends Tracked, Charted

It’s easy to claim that gaming violence has no correlation with real world violence, but those arguments are a bit hollow if you can’t provide data to corroborate; or even better, a fancy line graph.

The graph makes no direct claims towards a relationship between real world and gaming violence, though it’s interesting to see an inversely proportional trend of violent gaming releases and incidents of real crime.

For those doubting the graph’s figures, have a look at the data on which it was based: a relatively recent survey of national violent crime rates published by the U.S. Department of Justice.

We have to be very careful with how we state this information.

Read the rest of this entry »

The Life of Seg: April 2008 Edition

April 19th, 2008

Checking in on the blog and going to use some lame excuses as to why I haven’t been contributing too much to ye old blog. So I’ll list my lame excuses in hopes the story behind them will produce meaningful content. Yea!

Sam & Max on the Wii
On April 3rd, Telltale Games announced that Sam & Max Season One will be a disc based Wii game, set for release sometime in the Fall. I was even featured on the blog post holding a Wii Remote:

Seg and Andrew Announcing Sam & Max Season One for Wii.

We spent quite of bit of time cleaning up that room, especially all of our retail consoles. We didn’t want people to think that just because we had a PS2 in our media room, that we would release for the PS2 (which we are not doing). As you can see from the photo though, we forgot the PS2 controller right next to the TV. :/

Read the rest of this entry »

Preserving and Demonstrating History

March 15th, 2008

A few weeks ago, I went to the Computer History Museum in Mountain View, CA with a friend of mine. I had gone to it’s predecessor in Boston in 1990, The Computer Museum (closed in 1999). While the Boston museum focused on how a computer works, the Mountain View museum focuses on the history and the people of computing. Which, as you can see from the titles of both museums, is a conscious difference of focus.

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RIP: Uru: Myst Online

February 4th, 2008

An end of an era:

Myst Online: Uru Live Season 2 Status

Hi Everybody,

I have some news that some of you have probably not been looking forward to. GameTap has decided to discontinue the operation of Myst Online: Uru Live.

< SNIP >

Ricardo Sanchez
VP of Content and Creative Director for GameTap

I’m upset that the eight year journey has come to a close, but I also think that it’s time for the experiment to come to a rest. Uru was a needed and welcomed experiment in a MMO based narrative, not on combat. The goal was not to level up or defeat the baddie with spells and swords, but to progress and the story line. From this, a very strong and tight-nit group believed intensely in the project and the community they built.

Read the rest of this entry »