First a quotable quote from me in case anyone wants the soundbite:
LucasArts in the 80′s and 90′s helped shape me into the interactive media artist I am today. My time at Telltale Games was as close to working in that environment, and I hope shaped positively the careers of future men and women of interactive media. – John “Seg” Seggerson
I am the product of the adventure gaming genre of the 90′s and squarely in the SCUMM engine camp. Besides Myst, Sam & Max and Monkey Island titles are the most influential titles in my life. They shaped how I created my career and thus my life itself. The news of the closure wasn’t unexpected, so I have already made peace with the fate that occurred. But this is a time to reflect on the importance LucasArts has made in my life.
Another Ümloud! is in the bag! While there’s still paperwork and other bits of things to do, the show is over and we have lots of money to give to the hospitals. Have to wait for the numbers to settle before giving a final count, but needless to say, it’s a much larger number than the year prior. 😀
This year we had a new host for the event: Tim Schafer. Growing up with the SCUMM era of games, never would I thought I’d be introducing him onto the stage of a show I’m putting on. Certainly a highlight of my life.
This year I'm getting a lot fewer complaints about how the show went. Sure, there are still improvements that need to be made, but we're starting to actually know how to do this show now. Moving forward, I hope we can expand the team even more and thus become a better production.
I'm still processing all of the things that went on with the show, hence this rambling of a blog post. One thing is clear for me. After all the bad things that happened to me this year, the show shined a very bright light into a darkness. There are many people to thank for that, which will be the subject of another blog post.