The past few days I’ve been playing the iPhone port of Myst as previously mentioned and have a few thoughts to review.
Scope of this Review
I think it’s important to realize that this is a culturally significant title on a platform never dreamed or intended to be on. There is much said on the game itself in the past sixteen years and I don’t think I have much to uniquely contribute from reviewing the iPhone version. What I intend to focus on is that nature of porting the title onto the iPhone and review the choices made. This review is about how this title works on the iPhone and less about the content.
As someone who claims himself as the resident Myst nerd, there isn’t much Cyan Worlds needed to do in order to buy the title. I own the Myst board game, so I can be counted as part of the base audience. My goals with this project is how this title can attract a new audience to the title. Stated different, how can the new platform revive the franchise. As I stated before, you can earn a one-to-one relationship between the desktop computer experience with a portable device. Success then is how closely the title can communicate the essence of the original experience.Continue reading Review: Myst iPhone