For years as I was going through my undergraduate work at Emerson College, the weekly tradition of watching [adult swim] as my weekly fill of television would occasionally be tainted with a certain advertisement. A certain school with a ‘gaming degree program’ spot starts out with the question about why ‘you’ haven’t made your video game yet. Every time this commercial would show up, I would flip off the screen and think to myself “I’M WORKING ON IT!!!”
Academia for the video game industry is a topic rather close to me. It’s safe for me to say that I created a good chunk of Emerson’s program on game design and writing for I had to make it from scratch. I had a make-your-own major that happened to be degree on the books. Course, I was the first to actually go for a BFA in New Media and to create a curriculum based on design and writing of interactive storytelling. At the time, there wasn’t a convincing curriculum that attracted to me, so making my own program was the only way I could be satisfied.
As to why I’m taking education as my first major post on my Media Blog, it’s the way in which one creates media, in this case video games, that makes my connection. Yea justification!There are many issues college with the in interactive electronic entertainment. These problems are shared between the educational institutions, the commercial electronic games industry, the students, and academic/admission counselors. It takes years for academia to figure out good methods of teaching any subject matter. Only with a careful dance between the industry itself and the academic world can a solid curriculums be formed. Without some form of industry involvement, students will not be properly prepared for the industry. Too much industry involvement and the school produces one-trick ponies.
But what defines the difference? There are obvious bad programs (hint: they air TV ads), but how can we begin to calculate a quality school? No school will be perfect, but what model should students be looking for? The first thing that comes to mine is the scope of the program:Continue reading Games and Academics