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Good Old Games & Dominique Pamplemousse
As the producer for Dominique Pamplemousse (or ‘Professional Extrovert’ as Squinky calls me), I have to get the game in front of as many people as possible. With the IGF Grand Prize & other nominations, there’s a lot of opportunities presented to the game and it’s my roll to capture them. Course, we’re limited by budget (there is none) and time…
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“Shipping the Empty Box” Confirmed for PAX Dev!
“Shipping the Empty Box,” a panel by Seg, will be at PAX Dev 2014.
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Auto-complete Insensitively
For years I’ve been meaning to look this up. Finally did this morning. When working in CLI (Terminal.app on Mac), you can hit tab to auto-complete a path. However, it’s case sensitive unless you set this up: echo “set completion-ignore-case On” >> ~/.inputrc
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Making games is easy. Belonging is hard. #1ReasonToBe
The following link is the transcript to Deirdra “Squinky” Kiai’s talk at the #1ReasonToBe panel.
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Making an API: The Steam WebAPI Proposal
Steam WebAPI Proposal by Seg Developing my updated portfolio, I realized I had a lot of API development experience that was internal and can’t be disclosed in the public. While I’m accomplished in interactive narratives, I needed to supplement my portfolio with my technical design aspect background. I decided to make a proposal to extend…
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New Resume & Portfolio
I created a new website featuring myself!
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Steam WebAPI Proposal
Seg releases a proposal to the Steam WebAPI.
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LucasArts Closes
LucasArts in the 80’s and 90’s helped shape me into the interactive media artist I am today. My time at Telltale Games was as close to working in that environment, and I hope shaped positively the careers of future men and women of interactive media.
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I’m on Orange Lounge Radio today!
Seg talks on Orange Lounge Radio tonight!
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Global Game Jam 2013: The Rooms
Seg creates a simple text adventure for Global Game Jam 2013.