Seg On Media

Seg On Media

  • About
  • Reading List
  • Game Identities
LEGO Skyline of San Francisco
  • Good Old Games & Dominique Pamplemousse

    Good Old Games & Dominique Pamplemousse

    As the producer for Dominique Pamplemousse (or ‘Professional Extrovert’ as Squinky calls me), I have to get the game in front of as many people as possible. With the IGF Grand Prize & other nominations, there’s a lot of opportunities presented to the game and it’s my roll to capture them. Course, we’re limited by budget (there is none) and time…

    June 11, 2014
  • “Shipping the Empty Box” Confirmed for PAX Dev!

    “Shipping the Empty Box” Confirmed for PAX Dev!

    “Shipping the Empty Box,” a panel by Seg, will be at PAX Dev 2014.

    May 27, 2014
  • Auto-complete Insensitively

    For years I’ve been meaning to look this up. Finally did this morning. When working in CLI (Terminal.app on Mac), you can hit tab to auto-complete a path. However, it’s case sensitive unless you set this up: echo “set completion-ignore-case On” >> ~/.inputrc

    May 19, 2014
  • Making games is easy. Belonging is hard. #1ReasonToBe

    The following link is the transcript to Deirdra “Squinky” Kiai’s talk at the #1ReasonToBe panel.

    March 22, 2014
  • Making an API: The Steam WebAPI Proposal

    Making an API: The Steam WebAPI Proposal

    Steam WebAPI Proposal by Seg Developing my updated portfolio, I realized I had a lot of API development experience that was internal and can’t be disclosed in the public. While I’m accomplished in interactive narratives, I needed to supplement my portfolio with my technical design aspect background. I decided to make a proposal to extend…

    August 4, 2013
  • New Resume & Portfolio

    New Resume & Portfolio

    I created a new website featuring myself!

    June 3, 2013
  • Steam WebAPI Proposal

    Steam WebAPI Proposal

    Seg releases a proposal to the Steam WebAPI.

    June 2, 2013
  • LucasArts Closes

    LucasArts Closes

    LucasArts in the 80’s and 90’s helped shape me into the interactive media artist I am today. My time at Telltale Games was as close to working in that environment, and I hope shaped positively the careers of future men and women of interactive media.

    April 5, 2013
  • I’m on Orange Lounge Radio today!

    I’m on Orange Lounge Radio today!

    Seg talks on Orange Lounge Radio tonight!

    March 17, 2013
  • Global Game Jam 2013: The Rooms

    Global Game Jam 2013: The Rooms

    Seg creates a simple text adventure for Global Game Jam 2013.

    January 28, 2013
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