I needed a home to showcase myself professionally, so I started working on this site. While this blog fits to my occasional musing of writing, this is a more professional site highlighting my career of the past few years.
This isn’t the only website I released over the weekend, but it’s certainly the most important! A special thanks goes out to the number of people who’ve gave a lot of feedback during my process. Thank you all so much!
Moving on from Telltale after five years, I’ve been taking a few days to figure out my next move. I absolutely want to continue working in the games industry. I may have more shipped titles than most (60+), but there’s a lot more I have to offer to this art form. I’ve checked off enough boxes of titles I grew up on (Sam & Max, Monkey Island) and even started some new works (Puzzle Agent). I want to continue making new works.
My strengths are creating strong narrative environments. This can happen at large institutions, but I also have a wide enough T stance to be great at either small teams or start-ups. I’ve worked and submitted games on every console/PC retailer and make games on most consoles.
Now leaves the question: What opportunity awaits me?
The following is a multi-part series about how I got into the game industry.
On the Something Awful forums, Nickoten asked me the process I took to get into the games industry. I’ve told people in person, but I realized I never wrote that whole story down. To fix this, I’m going to start writing about my journey to working in interactive media. I should preface this by saying that I don’t think anyone else can take this kind of path anymore as the landscape has changed significantly. What I do hope is the overall themes of my story can help others in their own paths.