History of Video Games Museum Exists

Someone kinda stole my idea! :/

National Center for the History of Electronic Games

In all seriousness, I am very glad that an effort is being made. I only have their website to go on, so I have to go on a bit of speculation from the presented materials. They’re also starting off small but hoping to expand their collection and open a full presentation and space in 2012.

There are a few things I will be watching for. I don’t want to give the impression that I am looking down on this effort from the start, but I have deep concerns which I hope are addressed. I hope this center can make the history of our art form accessible.

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How do we honor our pioneers?

A few nights ago I had a rather morbid dream. In the dream, Shigeru Miyamoto had passed away.

Before I continue, I want to make extremely clear that I do not wish anything bad to Shigeru San. As you’ll read, this is a platform for me to talk about a larger context with a theoretical concept using him as a test case.

In the dream, I was an upper management of a video game history museum (a concept I covered before) which was prepared in the sense of being able to act quickly when a high-profile designer passes away. First there was a press conference, having timing it for after Nintendo of America made their statement. I was presenting the main statement by quickly reviewing the many accomplishments Miyamoto had done in his life time. While he is one of Japan’s greatest sons, he really is one of humanities’ greatest assets. This was followed by the museum having a memorial service and special visitations. A monument at the museum, already erected in his honor with a prior event, would become the focus point for visitors to pay their respects. The museum itself would be open, but in order to provide the context of Miyamoto’s work the admission would be waived for two days. In addition, three days there will be someone standing watch over the monument and public visitation at any time.

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Preserving and Demonstrating History

A few weeks ago, I went to the Computer History Museum in Mountain View, CA with a friend of mine. I had gone to its predecessor in Boston in 1990, The Computer Museum (closed in 1999). While the Boston museum focused on how a computer works, the Mountain View museum focuses on the history and the people of computing. Which, as you can see from the titles of both museums, is a conscious difference of focus.

That particular day I visited the History Museum, a demonstration of the PDP-1 was being held twice that day. I admit that while I knew this was an important device, I was murky at the time as to its exact history. Going to the demonstration made me hurt myself for forgetting. The PDP-1 was the first ‘personal’ computer in the sense that one person could operate the machine rather than a team of computer engineers. This paved the way for the MIT Tech Model Railroad Club to make key software in computer history, including Spacewar!

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