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My Unannounced Title
I am developing my own game: A project about the art of video games.
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Late-night Thoughts on GDC 2011
Four years ago, I came to GDC for a second time. After all of the years I put in trying to make interactive media as the source of income, I saw that trip as my last chance to get a foot in the door. That year, 2007, I broke a GDC rule. I got a…
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Throwing the Hat in for PAX
Filling out the application for speaking at the Penny Arcade Expo (PAX) on Higher Education in video games. Since the Boing Boing interview, I’ve had a strong desire to start a substantive debate of the roll of academics with the video games industry. What sparked my desire to do this lecture came from a conversation…
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Finding an Education in Interactive Media
Since my appearance on Boing Boing Video¹ I’ve been giving a lot more thought about how someone can find the right resources and tools to formulate a curriculum and career in video games. Frankly, it’s not very good. There are an assortment of issues that lead to a drought of resources in deciding an educational…
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IP Rights in Academics
This week, Gamasutra sparked up the debate of IP rights with students in interactive media programs. The article “Controversy In The Classroom: Whose IP Is It Anyway?” starts the debate, but as you can see from the comments there is much more that needs to be discussed. In the Gamasutra article, the statement from the…
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Games and Academics
For years as I was going through my undergraduate work at Emerson College, the weekly tradition of watching [adult swim] as my weekly fill of television would occasionally be tainted with a certain advertisement. A certain school with a ‘gaming degree program’ spot starts out with the question about why ‘you’ haven’t made your video…