Telltale Games: 2004 – 2018


There’s… there’s a lot for me to say. I still find myself deciding on what is appropriate.

I’m trying to find the line between the sudden freedom I have in speaking about my time during and especially after my layoff in 2012, but not drowning the voices and needs of the 250+ souls who not only lost their jobs, but have no financial support. #TelltaleJobs is an important hashtag. It comforts me that the class of 2018 is able to say they were laid off without being questioned by it.

In the next few weeks and months, I’ll start opening up more. Till then, I sum up my time at Telltale with a few small bits:

https://twitter.com/TheSeg/status/1043224992228560898

And it’s really great to hear from the other artists I worked with.

The Wii tools where complex, and I had to make sure the Chapman Bros could play the development builds from Atlanta. I made a bunch of scripts, tools, and documentation for them to play their game on-hardware. 
I love all my children, but Puzzle Agent will always be my favorite.