Finding an Education in Interactive Media

Date April 11, 2009

Since my appearance on Boing Boing Video¹ I’ve been giving a lot more thought about how someone can find the right resources and tools to formulate a curriculum and career in video games. Frankly, it’s not very good. There are an assortment of issues that lead to a drought of resources in deciding an educational path. While the issue is more complicated, I’ve narrowed down the tag line to this statement:

Do you want a job or a career?

A lot of the talk and guidance about video game education is rooted in getting a job with a studio. Yes, being employed is apart of a career and one seeks an education to become employable. I’m not questioning this aspect. What concerns me is the debate is geared towards getting that one job. There isn’t talk about the sustainability for one to adapt though their life time in interactive media. Simply training for getting hired out of college, not as a practitioner of the field.

DSC00210
Attribution-ShareAlike License by Sklathill

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Welcome Boing Boing People!

Date March 26, 2009

Wanted to say a quick hello to the new visitors! My time with the Boing Boing crew was great and I hope you enjoyed my appearance.

When ever Boing Boing Video posts the clip, I’ll post it on here. I’m curious to see how I cam across on the video, King of Cosmos head and all.

Appearance on Boing Boing Video

Date March 24, 2009

I will be on Boing Boing Video’s Live coverage of the Game Developer’s Conference tomrrow (Wens March 25) at 1:00pm PDT (-7 GMT). It’s a live stream and I’m not sure if I’ll be able to get a clip of it for later. You’ll be able to view everything at the BoingBoing site:

Boing Boing Video + Offworld @ GDC
Direct UStream Link

I should also note that I will be at GDC as well, sans the time when I appear on Boing Boing.

History of Video Games Museum Exists

Date March 21, 2009

Someone kinda stole my idea! :/

National Center for the History of Electronic Games

In all seriousness, I am very glad that an effort is being made. I only have their website to go on, so I have to go on a bit of speculation from the presented materials. They’re also starting off small but hoping to expand their collection and open a full presentation and space in 2012.

There are a few things I will be watching for. I don’t want to give the impression that I am looking down on this effort from the start, but I have deep concerns which I hope are addressed. I hope this center can make the history of our art form accessible.

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Watching the Watchmen

Date March 8, 2009

Yes, another movie review post and of a movie everyone else is watching. I need to write more…

Watchmen has finally made it to the sliver screen with much fanfare and service. The preamble has been enjoyable with posts from The New Frontiersman. An ingenious way of putting more use out of B-roll and props the film created.

MINUTEMEN 1940

This photo for example was the first put on the Flickr account, and the most important one. But there were a slue of other significant artifacts including this video “6 Minutes to Midnight”. Don’t want to dwell on this for the post, but I really wanted to illustrate that this was pre-release marking at it’s best. These things weren’t blatant and weak attempts, but strong pieces to help establish the narrative.

The format of the Media

The main point I want to make is how the format of the media can hinder or strengthen an adaptation. Watchmen is a 12 part story which also included ‘book excerpts’ for all but the 12th chapter. Even when you read the novel in the complete book form, there are 11 intermissions between each chapter; You can pause and take in the stories. Movies don’t allow for the audience to ‘digest’ the story before continuing. You have to go along for the ride until it is done. While you can pause a DVD, the fact that the movie doesn’t allow for these pauses by design.

This was the inherent problem for me with adapting Watchmen for the silver screen specifically. Even if there was a ‘part 1/2′ of the film, it still wouldn’t be enough to digest the narrative parts. I don’t claim that this film shouldn’t have been done because of this; I have to embrace the fact that we can never be satisfied with a film that can’t be broken into it’s parts.

But what form of media do we have that can be separated into parts but still yield the high production value required for the film? TV has the ability to separate into parts, but not the kind of production value to supply the demand. The movie industry can provide the funding, but the format limits. The Internet in general can do this, but not enough capital can be made to fund the production.

The Changed Ending

My LA collogues already warned me that the ending was different than the novels, but made sense and worked. When I saw the movie, I agreed that this change made a nice take. Though I would have loved to see a large squid…

What I find interesting is what kind of ‘other’ that left the society with each ending. For the novel, the ‘other’ is an alien race. This leaves the society to think to the stars and to not feel alone in the universe. Though hostile, there were other sentient beings in the universe. With the movie, the ‘other’ is Dr. Manhattan. Since he’s simply indestructible, the best path is to avoid him at all costs. Thus society is closed off from the rest of the world.

Personally, I’d rather have a world of a giant squid than Dr. Manhattan as the enemy. At least we’d be looking towards the stars more.

The Soundtrack

Being a period piece, using licensed songs can do a good job taken in the mood of an era. 99 Luftballons was welcomed both for the choice of the german version and that it’s a cold war protest song. Then it got weird.

While I can’t recall the specific songs and scenes, what stuck out was how simply inappropriate these songs were. I felt like I was back at Emerson where a professor would play a scene of Triumph of the Will (1935) and play the Yakety Sax song as the soundtrack. It ruined the mood and was simply awkward in a couple of scenes. ESPECIALLY with the sex scenes.

This is the only aspect of the film that was a completely wrong choice.

Random other thoughts

Jupiter / Silk Speckter II: Didn’t smoke. Was only apparently missing with the Mars scene.

Night Owl I: Completely skipped his death which was an extremely key aspect to Night Owl. Obviosuly we’ll be getting it with the 20-hour DVD version, but the situation around Rorschach’s death (the 2nd friend he looses in a day) really explains the crushing weight of the situation.

Rorschach: Jackie Earle Haley needs to be nominated (again) for best actor due to his performance in this movie. I can’t put it plainer than that.

Review & Thoughts: Coraline (2009)

Date February 7, 2009

Just got out of the theatre and saw Coraline. A film based off of the story from Neil Gaiman, directed and screenplay by Henry Selick. I don’t normally do reviews, but there are a few things that I thought to muse about the film. Some personal, others observations about the film. For the record, I have not read the book. I guess this post can count as spoiler, I guess.

Coraline - US Poster

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The Problem of DirectX

Date January 11, 2009

Going to detract a bit and have a very technical post than usual. I apologize in advance. Since the background is rather wordy, I’m going to start with the assertions, then the context under the cut.

The point of this post:

Windows 7 must include a fully patched DirectX installation.

Users of Windows 7 will still need to run programs in DX10 and DX9. There’s no reason why the OS should be updated to the latest of DirectX; Especially when the updates are over four years old.

Windows Update needs to include DirectX as apart of updatable software.

Of all the ‘optional’ and ‘critical’ software that Windows Update includes, updating a core API as DirectX is to Windows should be one of them. Updating DirectX is crucial for any graphics intensive program, especially Games for Windows. Why not include it, even as an ‘optional’ update?

DirectX needs real version identification

Did you know there are at least 17 versions of DirectX 9.0c and 8 versions of DirectX 10? All of which report with only on version number?

Did you also know that Vista still needs updates to DirectX9, but wasn’t included when Vista was released?

This makes it very hard to do technical support when no one can decree a realistic version number.

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Breaking DNS and Putting it Together Again (ish)

Date December 2, 2008

Last Sunday I read an article in Wired Magazine about Dan Kaminsky who had discovered a flaw with one of the basic fundamentals of the Internet, the Domain Name System.

The experts watched as Kaminsky opened his laptop and connected the overhead projector. He had created a “weaponized” version of his attack on this vulnerability to demonstrate its power. A mass of data flashed onscreen and told the story. In less than 10 seconds, Kaminsky had compromised a server running BIND 9, Vixie’s DNS routing software, which controls 80 percent of Internet traffic. It was undeniable proof that Kaminsky had the power to take down large swaths of the Internet. 

To be honest, the Internet dodged a bullet with this one. Had this been discovered with someone with less moral character, there would have been a very very bad day for the world. Then again, we currently only patched the hole; Bought some time.

Secret Geek A-Team Hacks Back, Defends Worldwide Web

Your Video Game System Knowledge

Date November 30, 2008

Here’s a online test that Kotaku posted today that really got my brain going:

Can You Name the Video Game Systems (Released in the U.S.)?

As someone who studies video game history, the test really kicked my ass. Under the cut (or huge spoiler line) are my analysis of my results, but a few tips. The auto-correction is very good and will take most acronyms as well as the official titles. So if it’s not firing off as correct, you are either wrong or need to be more specific. “Sega” alone doesn’t cut it. For reference, I got 25/68 and kicking my self for forgetting three of them.

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IP Rights in Academics

Date November 15, 2008

This week, Gamasutra sparked up the debate of IP rights with students in interactive media programs. The article “Controversy In The Classroom: Whose IP Is It Anyway?” starts the debate, but as you can see from the comments there is much more that needs to be discussed. In the Gamasutra article, the statement from the president and co-founder of DigiPen in Washington, Claude Comair:

“We are not here to compete with the games industry,” he says. “We are not here for people to come and make a game in a less-expensive manner utilizing equipment and software that has student licenses.”

“Just as importantly, we are not equipped to properly firewall our projects in the sense that we really don’t know legally speaking how many or which students created which games. We don’t know whether they received input from other students who have not been credited.”

This statement really rubbed me the wrong way on a few levels. The academic institution is skipping an extremely teachable moment by not incorporating IP rights and attribution of work. Will mistakes be made? Very much so. This is an educational institution and mistakes are part of the learning process. Avoiding the issue doesn’t make the issue go away, only defred for the student post-graduation. I can’t see how a student can be prepared to work in a field of intelectual property without understanding the basic law and practice of IP.

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