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	<title>Seg On Media &#187; The Games Industry is Broken</title>
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	<link>http://segonmedia.com</link>
	<description>Yet Another Media Criticism Blog</description>
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		<title>Game Developers &amp; NPOs</title>
		<link>http://segonmedia.com/2011/02/13/game-developers-npos/</link>
		<comments>http://segonmedia.com/2011/02/13/game-developers-npos/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 00:54:19 +0000</pubDate>
		<dc:creator>Seg</dc:creator>
				<category><![CDATA[The Games Industry is Broken]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[Non profit]]></category>
		<category><![CDATA[npos]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://segonmedia.com/?p=277</guid>
		<description><![CDATA[Seg talks about the lack of NPO involvement from game developers at large.]]></description>
			<content:encoded><![CDATA[<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px 'Times New Roman'} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px 'Times New Roman'; min-height: 16.0px} -->I finally put thought and words to something nagging me for the past two years. With my work in founding and working on <a href="http://umloud.org" target="_blank">Ümloud!</a> and a new video game non-profit project (I’ll post later), I’ve worked with a number of people in different aspects of the video game industry. Lots of journalists, lots of PR personal, and lots of people not working in the biz. Yet in the two years I’ve worked in the game related non profit world, I find myself with very few contacts from actual game developers. Which leads me to state:</p>
<p style="text-align: center;"><strong>Very few game developers work with non-profit organizations (NPOs).</strong></p>
<p>As with any overly broad statement, there’s nuance here. I’m setting the bar to beyond monetary donation, but committed infrastructure involvement. I don’t have hard facts to prove or disprove this statement; Believe me, I wish I had hard facts. There are some developers who do great NPO work out there, some even volunteer with Ümloud!, whom do count and are doing good things.</p>
<p>What is clear to me is an overall lack of willingness from developers to work on NPOs. I’m trying to figure out is why I’m the only developer involved with these projects. Of the <a href="http://www.childsplaycharity.org" target="_blank">Child&#8217;s Play</a> community organized events I know of, I can&#8217;t think of any developer that&#8217;s founded any (please tell me if I&#8217;m missing something). I see involvement on a corporation level, which is awesome, but I&#8217;m trying to find individuals acting on their own. I should not that I&#8217;m not limiting the argument to only Child&#8217;s Play, that&#8217;s just where I&#8217;ve done my research though the years.</p>
<p><span id="more-277"></span>One could say that development life is too demanding. To that I say bullocks. The first Ümloud! event was done in 8 weeks for both event and organizational setup while I was build engineer at Telltale Games. A crunch mode in the NPO and perpetual crunch mode as my game dev job. This earns me the right to say this argument doesn&#8217;t hold weight. If there’s a cause you believe in, I can’t buy the argument that you’re too busy for it. Nor does that argument hold with others who also have jobs and lives to live and still work for NPOs.</p>
<p>I don’t know why I’m the only game developer I know that works on NPOs. I don’t want to be the only person. Seriously, it&#8217;s bloody lonely doing this work. It’s frustrating when I try to get the game community together to work on these projects, the community that gathers contains very few game developers. I&#8217;m trying to demand better for my fellow artists in the game industry. I want this to change, but I don’t know what do so differently. The only thing I can think of doing differently is saying:</p>
<p style="text-align: center;"><strong>Get involved with something!</strong></p>
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		<title>Xbox Live: Wasteful Physical Products</title>
		<link>http://segonmedia.com/2010/03/01/xbox-live-wasteful-physical-products/</link>
		<comments>http://segonmedia.com/2010/03/01/xbox-live-wasteful-physical-products/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 14:00:25 +0000</pubDate>
		<dc:creator>Seg</dc:creator>
				<category><![CDATA[The Games Industry is Broken]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[green gaming]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://segonmedia.com/?p=216</guid>
		<description><![CDATA[Seg points out wasteful use of energy with Xbox LIVE subscription cards.]]></description>
			<content:encoded><![CDATA[<div id="attachment_217" class="wp-caption alignright" style="width: 160px"><img class="size-thumbnail wp-image-217 " title="Xbox LIVE Gold Subscription" src="http://segonmedia.com/wp-content/uploads/2010/02/51+EeU0+z1L._AA280_-150x150.jpg" alt="" width="150" height="150" /><p class="wp-caption-text">Not pictured: Plastic casing; Shipping</p></div>
<p>For Xbox360, any online communications beyond buying/downloading digital products requires a subscription to Xbox LIVE. I don&#8217;t find this a problem outright (subject for another post). What I do find is the mixed signals in the costs of the subscription. Buying a physical object for the service ends up cheaper than renewing a subscription.</p>
<p>Here&#8217;s the costs of a the same product: An Xbox LIVE subscription for 12 months.</p>
<ul>
<li>Buying via Xbox.com:
<ul>
<li>$49.95 (automatically applied)</li>
</ul>
</li>
<li>Buying via Amazon.com:
<ul>
<li><a href="http://www.amazon.com/gp/product/B002VBWIP6/" target="_blank">$49.95</a> (No physical thing; E-mailed code)</li>
<li><a href="http://www.amazon.com/Xbox-360-Month-Live-Gold-Card/dp/B0029LJIFG/" target="_blank">$39.96</a> (Physical thing; Free Shipping)</li>
</ul>
</li>
</ul>
<p>For $10 less, a physical object is being manufactured and shipped to you. Even at Amazon.com having the option to e-mail you the code, <strong>it costs more to e-mail a set of numbers and letters</strong>.</p>
<p>I don&#8217;t expect an abolishment of the physical cards. I don&#8217;t expect online retailers not to carry them. What shocks me is that even when Amazon.com offers a non-physical and immediate delivery option, it&#8217;s the most expensive option. Can Microsoft, Amazon, and other online retailers work on a less wasteful way of selling this service?</p>
<p><strong>Update (1/26/2012):</strong> As reported by Destructoid, <a href="http://www.destructoid.com/a-year-of-xbox-live-gold-for-36-on-amazon-220403.phtml" target="_blank">it&#8217;s still happening</a>.</p>
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