<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Seg On Media &#187; Who Killed Amanda Palmer</title>
	<atom:link href="http://segonmedia.com/category/projects/who-killed-amanda-palmer/feed/" rel="self" type="application/rss+xml" />
	<link>http://segonmedia.com</link>
	<description>Yet Another Media Criticism Blog</description>
	<lastBuildDate>Mon, 02 Apr 2012 04:35:28 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>How I Almost Killed Amanda Palmer &#8211; Part 2</title>
		<link>http://segonmedia.com/2010/07/13/how-i-almost-killed-amanda-palmer-part-2/</link>
		<comments>http://segonmedia.com/2010/07/13/how-i-almost-killed-amanda-palmer-part-2/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 13:00:11 +0000</pubDate>
		<dc:creator>Seg</dc:creator>
				<category><![CDATA[Who Killed Amanda Palmer]]></category>
		<category><![CDATA[amanda palmer]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Ümloud!]]></category>
		<category><![CDATA[who killed amanda palmer]]></category>
		<category><![CDATA[wkap]]></category>

		<guid isPermaLink="false">http://segonmedia.com/?p=39</guid>
		<description><![CDATA[Seg explains an unreleased ARG for Amanda Palmer's album "Who Killed Amanda Palmer?" Part two of a two part series.]]></description>
			<content:encoded><![CDATA[<p><em>This is a two part series! <a href="http://segonmedia.com/2010/07/10/how-i-almost-killed-amanda-palmer-part-1/">Read part one to start.</a></em></p>
<p>Since I moved to San Francisco, I always end up backstage the first time I visit a concert venue. This comes from being a vegan baked goods delivery service for <a href="http://www.jennyowenyoungs.com/" target="_blank">Jenny Owen Youngs</a>. This was a favor for my friend <a href="http://twitter.com/septicidal" target="_blank">Lynn</a>, baker for the Rockstars. This time I didn&#8217;t have brownies in my hands, but I would have an audience with Amanda Palmer at the Filmore.</p>
<h2>Meeting with Internal Staff</h2>
<p>The morning of Sunday May 18th, I met with <a href="http://www.margotcannon.com/" target="_blank">Margot Cannon</a>, who would be my co-conspirator for this project. While I was planning the ARG assets to be completed by the Palmer Art Army, I needed someone to help me with the writing, planning, and general &#8216;I know a guy/girl&#8217; task assignments.</p>
<p><span id="more-39"></span>While we had talked quite a bit before that morning, this was the first face to face about the project. We got a few things put together, but it&#8217;s extremely hard to plan this out when you have no access to the source material, regardless of its status. We were flying blind, thus our plans were pretty wide open.</p>
<p>Time was also the big issue. This was late May and the album&#8217;s street date in mid-September. These things usually run with 8 months of planning for a 4-7 month run time. While the ARG would run after the album release, we had less than 4 months to plan and implement. As a product of <a title="Telltale Games" href="http://www.telltalegames.com" target="_blank">episodic games</a>, we came up with a plan to break content drops in episodes. The Rabbithole (initial contact) in mid-July lasting two weeks, two content drops every two weeks, then a content drop each week after and though the release of the album. Still a very aggressive schedule, but spacing out the content to allow development to catch up on itself.</p>
<p>This patten is a little less organic than I would like. Structured more on media drops which result in specific calls to action, rather than giving more flexibility to the players on the flow of the game. Not ideal, but this way the game would be accessible to players who aren&#8217;t used to ARGs and more accommodating to the very short schedule.</p>
<h2>Waiting for Palmer</h2>
<p>Beth told me Amanda would meet me sometime after sound check. Having worked as in-house tech and psydo roadie a few years, I&#8217;m fully aware this means &#8216;unknown&#8217;. After parking near the venue, I hang out at a Starbucks around the corner as the only place I could chill out near by. The few hours here allowed me to think about this project, and more importantly why.</p>
<p>If I was approached this project any time before March 2007, this would have been the priority in my life. This project would be grand exposure for me as a game designer and lead into other high profile projects or employment at a major studio. This is the thing I went to Emerson College for. In March 2007, I got hired at <a title="Telltale Games" href="http://www.telltalegames.com" target="_blank">the best independent studio in the world</a> and working with people who&#8217;s work got me in this art form to begin with. I&#8217;m at my career path and don&#8217;t <em>need</em> something else to accomplish this goal. For the first time in my life, I can say no to a large opportunity and not be that regretful.</p>
<p><em>I still wanted to do this project!</em> What has changed is the reasons. I wanted a project to call my own outside of Telltale to keep me current. Also, I wanted to get a few more people on my contacts list. Did I mention Neil Gaiman was writing the book companion piece?</p>
<p>There&#8217;s also a large moral reason for this project. Which, if I&#8217;m going to be taking on a second full-time job as this project would mandate, it needs to be for something more than money and fame. In part one, I talked about the Detroit Dream: Get the fuck out of Detroit. What I want to do is change the Dream. Give inspiration for people to create their own Dream, independent of an outside and physically distant force. It&#8217;s not just the money or the credit, it&#8217;s being able to make a change in someone&#8217;s life by showing them what they are capable of.</p>
<h2>Meeting Beth</h2>
<p>The call came in and I went to the stage door of the Fillmore where Beth greeted me at the door. She gives me a hug as I walk in and tells me that the sound check was about to wrap up. We walk into the venue and I sit down stage left on the wall. Palmer was onstage working out the rest of the sound check, followed by placing some flowers around the venue for one of her songs.</p>
<p>In my mind I&#8217;m figuring out on how to approach this meeting. I had all these ideas and conceptions, but the deficit I had was what the client wanted from the project. I needed to hear from her what she wanted and make a project everyone wanted to be apart of.</p>
<p>While waiting, I saw a fellow Emerson alumni, Jenny. Both of us were surprised to see each other so randomly as we haven&#8217;t seen each other since graduation. Though seeing someone I know from Emerson working for Palmer isn&#8217;t exactly a stretch. Caught up on what we&#8217;ve been doing since graduation and getting caught up.</p>
<h2>The Artist will See You Now&#8230;</h2>
<p>Finally it came time to talk to Palmer. There was a bit of a rush to start as I was being penciled in between interviews and other things Palmer needed to do. She introduced me to Brian V. and got to shake his hand. Being in rushed mode, I quickly told him I enjoyed his work and wish I could spend more time talking with him, but time was very short.</p>
<p>We walked up to her dressing room and told me to wait there for a few moments. I took the opportunity to take a photo, marking the occasion.</p>
<p align="center"><a href="http://www.flickr.com/photos/the_seg/4781364044/" title="Dresden Dolls - Backstage - Fillmore Theatre by The Seg, on Flickr"><img src="http://farm5.static.flickr.com/4120/4781364044_577b26189c_m.jpg" width="240" height="180" alt="Dresden Dolls - Backstage - Fillmore Theatre"/></a></p>
<p>Palmer shortly returned and we started the discussion. I started by asking what were her intents with the project; Where did she want to go with it. She started explaining how she liked the concept with <a href="http://en.wikipedia.org/wiki/Year_Zero_(game)">Zero Year</a> from Nine Inch Nails &amp; 42 Entertainment. Zero Year included a tight integration between the album (the primary product) and the game itself. The album was made for the album was made for the game. This kind of project involves a lot of time to plot and prepare, and most importantly integration with the album. It was also clear that no one had really sat down and talked to her on what an ARG was, what it meant, and the practices in the art form. Not that she was misguided, but I she was trying to grasp for a vocabulary to express what she wanted. Something I we could work out, but not in a 10 minute span before a concert. Certainly not while she was touring.</p>
<p>Where things started falling apart for me was the lack of access to the development of the album and/or book. I asked where the status of each of these objects were, and she responded that she wasn&#8217;t ready to share them yet. I tried to impart on her that I can&#8217;t make a project with the title &#8220;Who Killed Amanda Palmer?&#8221; and not have access to the album and book I&#8217;m trying to promote.</p>
<p>Then the 10 minuets were up. We said our goodbyes and that we&#8217;ll continue talking though e-mail with her people. After saying good bye to Beth and Jenny, I walked out waiting for the concert itself to start.</p>
<p>Met up with Margot and Tara for the concert. Briefed Margo about the conversation which left both of us not too enthusiastic of the prospect. Time was not on our side, nor was the lack of access to the stakeholders. Still, the Dolls put on a wonderful show, as always. I also got introduced to a band that started the concert. In a place somewhere between the Squirrel Nut Zippers &amp; the Dresden Dolls are <a href="http://www.vermillionlies.com/" target="_blank">The Vermillion Lies</a>.</p>
<h2>The E-mail Trail</h2>
<p>After that weekend, the e-mail trail was short and not too communicative. Palmer was on tour and starting the Europe leg of it. While Palmer was being positive about the project, there was simply more important things on her radar. Finally, I sent an e-mail cutting my involvement in the project.</p>
<p>I don&#8217;t believe that Palmer was dis-interested in the slightest. The problems were between what I required for me to create a project and what the Palmer camp was able to provide. I could have produced something, but it wouldn&#8217;t be something I would be proud of giving my own resources and time limits.</p>
<h2>Reflections</h2>
<p>It&#8217;s been over two years since this interesting story happened. In that time, Palmer released the album, followed by her public wishes to be dropped from her label and then <a href="http://blog.amandapalmer.net/post/501070649/free-at-last-free-at-last-dear-roadrunner-records" target="_blank">granted</a>. She also got engaged to that Neil Gaiman. I&#8217;m still working at Telltale having released over way more games than you can imagine on almost every platform that isn&#8217;t portable, and two that are.</p>
<p>I also found my way of creating a venue for people to be creative themselves, and in a way that also helps children &amp; families around the globe deal with illness. With <a href="http://umloud.org">&Uuml;mloud!</a>, donators take to a concert stage and perform a song using Rock Band. Some of them go beyond simply singing, dressing up as various rock stars and making the performance their own. It&#8217;s truly amazing what these people do for the charity concert. So in a way, I&#8217;m accomplishing my initial goals with the Palmer ARG, but in a way that also benefits sick children.</p>
<p>What I walked away from all this was my ability to pass on projects of high notoriety. If this project reached my door before I started working at Telltale, I would drop just about everything to do it, even with the tough conditions. That&#8217;s just it; I didn&#8217;t need to take the Palmer gig to showcase my talents. I do that now with monthly video game releases and with &Uuml;mloud!. Don&#8217;t get me wrong, I would love to work with Palmer. I just don&#8217;t <em>need</em> to work with her.</p>
<p>Amanda Palmer (the person, not the idiom) gave this same opportunity two two people I know: Beth and <a href="http://bri.lovevolution.org/about.htm" target="_blank">BriAnna Olson</a>. Palmer took a risk with them to create wonderful art. Both of which have grown stronger in their work by working with Palmer. For this I will still feel a debt for making my friends better artists.</p>
<p>This is why I still wear a &#8220;Who Killed Amanda Palmer?&#8221; button on my jacket. When people ask why I killed her, I respond:</p>
<p align="center"><strong>&#8220;Well, I <em>almost</em> killed her, but that&#8217;s another story&#8230;&#8221;</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://segonmedia.com/2010/07/13/how-i-almost-killed-amanda-palmer-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How I Almost Killed Amanda Palmer &#8211; Part 1</title>
		<link>http://segonmedia.com/2010/07/10/how-i-almost-killed-amanda-palmer-part-1/</link>
		<comments>http://segonmedia.com/2010/07/10/how-i-almost-killed-amanda-palmer-part-1/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 22:00:01 +0000</pubDate>
		<dc:creator>Seg</dc:creator>
				<category><![CDATA[Who Killed Amanda Palmer]]></category>
		<category><![CDATA[amanda palmer]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[dresden dolls]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[wkap]]></category>

		<guid isPermaLink="false">http://segonmedia.com/?p=37</guid>
		<description><![CDATA[Seg explains an unreleased ARG for Amanda Palmer's album "Who Killed Amanda Palmer?" Part one of a two part series.]]></description>
			<content:encoded><![CDATA[<p>I want to talk about a project that didn&#8217;t end up happening and share a story about my personal realizations of my own success. How I reached the point where I don&#8217;t desperately need to work on a project for a major recording artist, but I can choose and wanted to work with one. This is also the platform to show my goals for this project: Enabling the players to realize their own potential in art.</p>
<p style="text-align: center;">This is the story of &#8220;Who Killed Amanda Palmer?&#8221; &#8211; The <a title="Wikipedia: Alternate Reality Game" href="http://en.wikipedia.org/wiki/Alternate_reality_game" target="_blank">Alternate Reality Game</a> (ARG)<br />The unrelased version by me, Seg.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/kreestal/3028871419/" title="Who killed Amanda Palmer? CD dédicacé by kReEsTaL, on Flickr"><img src="http://farm4.static.flickr.com/3017/3028871419_0755df7d6f_m.jpg" width="240" height="180" alt="Who killed Amanda Palmer? CD dédicacé"/></a><br /><span style="font-size:75%;">Photo by <a href="http://www.flickr.com/photos/kreestal/">kReEsTaL</a>.</span></p>
<p>This will be a two or three part series of posts. There&#8217;s a lot of ground to cover, and one 3000+ word post isn&#8217;t good for anyone. It may take a day or two between posts, but I&#8217;ll get to it. This would be a good time to subscribe to the <a href="http://feeds.feedburner.com/SegOnMedia">Seg On Media RSS feed</a>&#8230;</p>
<p>Before I continue, I want to make crystal clear that there is no ill will between me and Amanda Palmer &#038; associates. Things didn&#8217;t work out and it was nothing personal. Incidentally, <a title="Who Killed Amanda Palmer?" href="http://whokilledamandapalmer.com/" target="_blank">the album</a> is available pretty much everywhere. I also want to note that I&#8217;m not going to comment on the ARG that was released for the album as it&#8217;s simply not my place to comment. That said, I am glad that a project did happen when I was unable to produce the project.</p>
<p><span id="more-37"></span></p>
<h2>Context</h2>
<p>To give some context, I need to start this story when I was living in Boston and going to <a href="http://www.emerson.edu/" target="_blank">Emerson College</a>. During my time there, a musical duo by the names of <a href="http://en.wikipedia.org/wiki/Amanda_Palmer" target="_blank">Amanda Palmer</a> and <a href="http://en.wikipedia.org/wiki/Brian_Viglione" target="_blank">Brian Viglione</a> started their rise to fame as a punk cabaret duo called: <a href="http://www.dresdendolls.com/" target="_blank">The Dresden Dolls</a>. I found out about them as I had a number of classmates at Emerson working for them in various capacities. Specially <a href="http://olson.lovevolution.org/" target="_blank">BriAnna Olson</a> who was to work on my thesis <a href="http://www.antidote-game.com/" target="_blank">Antidote</a>, but other conflicts came up that prevented us from working together.</p>
<p>When I finally got to see them perform at the Avalon, I certainly became a fan. I have a soft spot for a woman who sings and plays piano (see: <a href="http://www.amandarosesmith.com/" target="_blank">Amanda Rose Smith</a>, <a href="http://www.reginaspektor.com" target="_blank">Regina Spector</a>). I also found myself watching Brian intensely. As a former jazz musician, let the record show that I would want Brian to be my drummer. He intensely listens and observes the other musicians in his work. I can put more words to this, but I&#8217;m detracting from the point of this post.</p>
<p>More important than the performance of Palmer/Viglione was the spectacle off the stage. Many members of the audience themselves were performers in their own right. Mostly along the lines of a dark circus performance acts, but creating an atmosphere transcending beyond the concert performance itself. This is what I love about Dresden Doll concerts; The audience becomes apart of the performance. At the end of each concert, I feel a lacking that these individuals will mostly hang up their traits until the Dolls perform again. This I find the most depressing part of a Dolls concert.</p>
<p>The participatory nature of the audience and my college buddies working with her illustrates a trait I see between Palmer and myself. We both share the gift of seeing the potential in people. Palmer has better success in turning what&#8217;s inside of people to the exterior. When I was living in Michigan, the general despair of the area made this goal much harder. Sadly, the only way of success is living the Detroit Dream: Get the fuck out of Detroit. I wish I could do more, but ultimately the best thing for me was to leave Michigan and hoping that my Journey greats hope for others to live the Dream.</p>
<p>I made these conclusions well before I graduated from Emerson and well before recent events. Interestingly, these thoughts would prove useful when I was called to work on the project.</p>
<h2>&#8220;I know a guy&#8230;&#8221;</h2>
<p>In March 2007, I left Boston for a job with <a href="http://www.telltalegames.com" target="_blank">Telltale Games</a> in the San Francisco Bay area. I started working with people who created titles that got me into the business in the first place. In order words, I landed a job with my Dream company. No longer was I working to get into the industry of my chosen art form, I was now getting paid for it and working with the best people in the art form.</p>
<p>In Jan 2008, my close friend <a href="http://littlelotte.livejournal.com" target="_blank">Lindsay</a> realized a mistake she had made for the past few years. She had never introduced me to <a href="http://www.bethhommel.com/" target="_blank">Beth Hommel</a>. This was a mistake as we had been living relatively close to each other (Boston vs. NYC) and certainly would have benefited from each other as being artists and both of us play/screen writes. There are few people in this world that I will trust blindly, and Linsday is one of these few special people. For Lindsay, I trust Beth.</p>
<p>During this time, Beth ends up meeting with Amanda Palmer and all of the sudden Beth is her filthy assistant. Thus another person in the long line of friends that work with Palmer. I&#8217;ll let her tell her own story (Beth: Link!).</p>
<p>Shortly after, Beth asks me if I knew anything about ARGs. I give her the skinny and a few quick examples. Causally pass that it&#8217;s part of my realm of work, though I have not done an ARG myself. A few weeks later she tells me about Palmer&#8217;s solo album &#8220;Who Killed Amanda Palmer?&#8221; and my thoughts on an ARG based on that title. Like most things in the entertainment biz, the proposal needed to be done yesterday and with no prior context. There would be an album, and after some Internet sleuthing I found out a book by Neil Gaiman would also be penned. No context beyond that.</p>
<h2>Killing a Rockstar</h2>
<p>With little content to go on, I resorted to my existing convictions of Amanda Palmer and of her celebrity. The death of Amanda Palmer is not about the real existing person, but of the idiom of Amanda Palmer. What did this death mean then? For anyone familiar with the book <a href="http://en.wikipedia.org/wiki/American_Gods" target="_blank">American Gods</a> by <a href="http://www.neilgaiman.com/" target="_blank">Neil Gaiman</a>, I took a page of the mythology presented, blended with <a href="http://www.Shirky.com/" target="_blank">Clay Shirky</a>&#8216;s theory of the <a title="Gin, Television, and Social Surplus" href="http://www.shirky.com/herecomeseverybody/2008/04/looking-for-the-mouse.html" target="_blank">collective cognitive surplus</a>. What I call the Clay Shirky Gin theory.</p>
<p>In practice, I would fashion the plot as &#8216;something&#8217; killing Amanda Palmer, releasing the collective cognitive energy created by her fans. Her death creating a surplus and someone wanted that power to themselves. While the game progresses in figuring out who killed Amanda Palmer, it&#8217;s really about enacting justice over the killing by taking back the surplus. In other words, the players take back their own part of the surplus and invest the creative abilities in themselves; Not the celebrity.</p>
<p>After talking with my cohort <a href="http://www.margotcannon.com/" target="_blank">Margot Cannon</a>, I wrote what can be counted as an academic paper on the Amanda Palmer Idiom. A risky move, but I had no access to the originating material this game is to be based off of. Instead, I wanted to focus on what I knew, this construction of the idiom. Hoping that I would be given tangible elements to work from.</p>
<p>As for implementation, I would make good use of the Dresden Doll art army. There are a large number of artists on the rolodex of the Dolls, and I could not single handedly produce an international ARG. Nor would I think to quit Telltale to do this gig. My roll would be as &#8216;puppet-master&#8217; or lead designer, then make art requests. This way costs will be low for the Palmer camp by using &#8216;internal&#8217; labor and my small team (Margot and I) as primarily consultants. Time was also against us. These things usually take a year to plan. We had 4 months till the album drops.</p>
<h2>Selling the Drama</h2>
<p>Mistake #1: Way too academic of a proposal. I was on the phone with Palmer&#8217;s manager Harvey Leeds who said it was too cerebral. The talk I had with Harvey gave me some grounding with the client I was pitching for and the practical I should be aiming for. It&#8217;s Harvey&#8217;s job to make sure the album and concerts tickets are sold. Which shouldn&#8217;t be read as a sacrifice to artistic decision, but it is a parameter to keep in mind. More importantly: Keep. It. Simple.</p>
<p>I made a bad choice, and lucky to get a second chance. That weekend, Palmer would be performing at the Filmore as the Dresden Dolls in San Francisco with the <a href="http://www.vermillionlies.com/" target="_blank">Vermillion Lies</a>. I would finally meet Beth in person and have an audience with Amanda Palmer for ten minuets.</p>
<p><em><a href="http://segonmedia.com/2010/07/13/how-i-almost-killed-amanda-palmer-part-2/">Continue to Part 2&#8230;</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://segonmedia.com/2010/07/10/how-i-almost-killed-amanda-palmer-part-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

