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	<title>Seg On Media &#187; History Museum</title>
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	<link>http://segonmedia.com</link>
	<description>Yet Another Media Criticism Blog</description>
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		<title>History of Video Games Museum Exists</title>
		<link>http://segonmedia.com/2009/03/21/history-of-video-games-museum-exists/</link>
		<comments>http://segonmedia.com/2009/03/21/history-of-video-games-museum-exists/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 22:40:44 +0000</pubDate>
		<dc:creator>Seg</dc:creator>
				<category><![CDATA[History Museum]]></category>
		<category><![CDATA[center for the history of electronic games]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[strong national museum of play]]></category>
		<category><![CDATA[video game musum]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://segonmedia.com/?p=96</guid>
		<description><![CDATA[Can a history museum for electronic games do an accurate job when influenced by a toy museum?]]></description>
			<content:encoded><![CDATA[<p>Someone kinda stole <a href="http://segonmedia.com/category/electronic-entertainment/history-museum/">my idea</a>! :/</p>
<p style="text-align: center;"><a href="http://www.ncheg.org/" target="_blank"><img class="size-full wp-image-105 aligncenter" title="National Center for the History of Electronic Games" src="http://segonmedia.com/wp-content/uploads/2009/03/ncheg_logo55.png" alt="National Center for the History of Electronic Games" width="270" height="123" /></a></p>
<p>In all seriousness, I am very glad that an effort is being made. I only have their website to go on, so I have to go on a bit of speculation from the presented materials. They&#8217;re also starting off small but hoping to expand their collection and open a full presentation and space in 2012.</p>
<p>There are a few things I will be watching for. I don&#8217;t want to give the impression that I am looking down on this effort from the start, but I have deep concerns which I hope are addressed. I hope this center can make the history of our art form accessible.</p>
<h2><span id="more-96"></span>Games as Toys vs. Games as Storytelling Objects</h2>
<p>The largest concern I have is on intent and focus. The center is under the <a href="http://www.museumofplay.org/" target="_blank">Strong National Museum of Play</a>. What concerns me is that the center will portray all articles as an article of a toy and by extension only for children.</p>
<p>It is very true that in the early days of video games were marketed as toys rather than media texts. What I fear is that the context of games as toys would perpetuate in modern context. Would we consider the story line of Myst as a toy? Would we consider all movies only for children because there are Disney movies? I fear that this center would only perpetuate a misconception that video games are only for children.</p>
<p>Reading though the center&#8217;s <a href="http://www.ncheg.org/files/ConcentricCircles.pdf">Concentric Circles document</a> [PDF], I don&#8217;t have the fullest of confidence. Most of the dialogue is about video games for children only, and mostly being male centric. I feel that the initial goals of the center are only about focus on children with video games, rather than a society which has incorporated electronic games though the years. While it does raise some broader questions, I feel that the center is tied down by being apart of a museum which goals are for children&#8217;s toys, rather than a broader discussion of a form of media and how different audiences have participated.</p>
<p>The toys vs. media text argument is certainly a mater of academic discussion. What I fear with the center is a lack of discussion in this area. The art form has evolved where video games are presented differently now than they were. Quickly looking over the documentation, I am left with little confidence.</p>
<h2>Access to Collections</h2>
<p>It&#8217;s obviously way too early to make a conviction of how these materials and research will be presented, but it&#8217;s the right time to discuss how the material will be accessible. The center is located in Rochester, NY. No matter where you decide to put a physical place, there will always be limits to people to come visit. This is the current statement from the center on their access to the collections:</p>
<blockquote><p>All the collections are accessible to scholars for research. A small but representative sample of artifacts is on view in museum displays, and a few games are available to guests to play as components of exhibits on other topics. Plans are underway for a major, permanent exhibit projected to open in 2012. See below for additional information.</p></blockquote>
<p>Which raises many questions for me. This statement is along the lines of access to the physical objects which have obvious access limitations. You wouldn&#8217;t want to put out physical artifacts in the effort to preserve the quality of the artifacts. What worries me is the accessibility of the <em>information</em> of these artifacts and other findings. It&#8217;s not fair to go into speculation, so let me present how I hope the center will proceed with the collection.</p>
<p>First and for most, I hope all text and images are released under some form of <a href="http://creativecommons.org/" target="_blank">Creative Commons license</a>, ideally <a href="http://creativecommons.org/licenses/by/3.0/us/" target="_blank">Attribution 3.0</a>. What&#8217;s the use of history research when no one can use the information?</p>
<p>Which leads into my next thought: How will the collections and presentation be transmitted? Nothing can replace the experience of viewing and interacting with the actual artifact, but I hope that each artifact is presented online with it&#8217;s relevance. Allow anyone to look though the catalogue and know the relevance of each piece. Allow anyone to start their own research with out the need to be pre-approved as &#8216;scholars for research&#8217;. While I fully understand and appreciate limiting pubic accessibility for the physical objects in person, there is no reason to provide digital copy and images of these context.</p>
<p>Here&#8217;s an idea out of the blue: Join up with <a href="http://www.mobygames.com/" target="_blank">MobyGames</a>. Course, MobyGames doesn&#8217;t technically share their content freely being copyrighted content, making their mission not entirely philanthropic. This is a larger topic for another day, but my point is to have a catalogue of titles that is shared to the public for any use, matching with tangible objects.</p>
<h2>How are they interfacing with the producers of electronic games?</h2>
<p>What is the outreach effort for collecting the history? How are they going to deal with the significant presence of Japanese and other non-US roles in electronic games? How are they going to accept participation from current developers for preserving the current history? In other words, how people involved in the history help in preserving?</p>
<h2>What&#8217;s the long-term plan?</h2>
<p>The center is ramping up for a dedicated presentation space for 2012, but what are the future goals of the project? I see a center like this making a decision between two paths. Will this be a center which collects artifacts only to encourage visits to the center? Or will this be a center which presents their collection to the world, with the physical building only a starting point to a larger mission?</p>
<p>After looking though the Strong National Museum of Play&#8217;s website and other artifacts, I really don&#8217;t see how they are in a position to treat our history with the respect and context. Nor are they willing to put the resources in sharing history to the general public. I only get a very limited view of what might be presented at the main museum; I can&#8217;t even find <a href="http://www.museumofplay.org/about_us/collections.html" target="_blank">what is in the collection with much detail</a>. I can&#8217;t find much confidence for the electronic games division to be different. I do hope to be proven wrong.</p>
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		<title>How do we honor our pioneers?</title>
		<link>http://segonmedia.com/2008/09/20/how-do-we-honor-our-pioneers/</link>
		<comments>http://segonmedia.com/2008/09/20/how-do-we-honor-our-pioneers/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 22:43:37 +0000</pubDate>
		<dc:creator>Seg</dc:creator>
				<category><![CDATA[History Museum]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Shigeru Miyamoto]]></category>
		<category><![CDATA[video game musum]]></category>

		<guid isPermaLink="false">http://segonmedia.com/?p=40</guid>
		<description><![CDATA[A few nights ago I had a rather morbid dream. In the dream, Shigeru Miyamoto had passed away. Before I continue, I want to make extremely clear that I do not wish anything bad to Shigeru San. As you&#8217;ll read, this is a platform for me to talk about a larger context with a theoretical [...]]]></description>
			<content:encoded><![CDATA[<p>A few nights ago I had a rather morbid dream. In the dream, <a href="http://en.wikipedia.org/wiki/Shigeru_Miyamoto" target="_blank">Shigeru Miyamoto</a> had passed away.</p>
<p>Before I continue, I want to make extremely clear that I do not wish anything bad to Shigeru San. As you&#8217;ll read, this is a platform for me to talk about a larger context with a theoretical concept using him as a test case.</p>
<p><span id="more-40"></span>In the dream, I was an upper management of a video game history museum (<a title="Category: History Museum" href="http://segonmedia.com/category/electronic-entertainment/history-museum/">a concept I covered before</a>) which was prepared in the sense of being able to act quickly when a high-profile designer passes away. First there was a press conference, having timing it for after Nintendo of America made their statement. I was presenting the main statement by quickly reviewing the many accomplishments Miyamoto had done in his life time. While he is one of Japan&#8217;s greatest sons, he really is one of humanities&#8217; greatest assets. This was followed by the museum having a memorial service and special visitations. A monument at the museum, already erected in his honor with a prior event, would become the focus point for visitors to pay their respects. The museum itself would be open, but in order to provide the context of Miyamoto&#8217;s work the admission would be waived for two days. In addition, three days there will be someone standing watch over the monument and public visitation at any time.</p>
<p>The takeaway I have from this dream is what would happen now if one of the great pioneers of our industry were to pass away. For the amount of contribution certain individuals have made to the art form, I worry that their work doesn&#8217;t match the recognition they have made. Miyamoto has the benefit of representation from Nintendo, but what about <a href="http://en.wikipedia.org/wiki/Nolan_Bushnell" target="_blank">Nolan Bushnell</a>, <a href="http://en.wikipedia.org/wiki/Tim_Schafer" target="_blank">Tim Schafer</a>, and anyone with a <a href="http://en.wikipedia.org/wiki/Game_Developers_Choice_Awards#Lifetime_Achievement_Award" target="_blank">Lifetime Achievement award</a>?</p>
<p>What I&#8217;m trying to get at is the differences of when a high-profile artist of the entertainment field passes away and the differences between media. Movies, television, music and to a slightly lesser extent with books work within each other so that daily entertainment programs and news programs provide context to each other. Interactive entertainment is mostly avoided in a positive context as the impression video games are stealing audience away. Course, ignoring the situation doesn&#8217;t help matters. My aims are to make the art form I chose not loose it&#8217;s relevance to society. Specifically, equate the public perception of the work to the size of the audience. It&#8217;s not the death of the individual that we can make this case, but it&#8217;s the honoring of a person&#8217;s work that we can see where the art form has made an impact.</p>
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		<item>
		<title>Preserving and Demonstrating History</title>
		<link>http://segonmedia.com/2008/03/15/preserving-and-demonstrating-history/</link>
		<comments>http://segonmedia.com/2008/03/15/preserving-and-demonstrating-history/#comments</comments>
		<pubDate>Sat, 15 Mar 2008 20:40:03 +0000</pubDate>
		<dc:creator>Seg</dc:creator>
				<category><![CDATA[History Museum]]></category>
		<category><![CDATA[computer history museum]]></category>
		<category><![CDATA[electronic game museum]]></category>
		<category><![CDATA[pdp-1]]></category>
		<category><![CDATA[spacewar!]]></category>

		<guid isPermaLink="false">http://segonmedia.com/2008/03/15/preserving-and-demonstrating-history/</guid>
		<description><![CDATA[A few weeks ago, I went to the Computer History Museum in Mountain View, CA with a friend of mine. I had gone to it&#8217;s predecessor in Boston in 1990, The Computer Museum (closed in 1999). While the Boston museum focused on how a computer works, the Mountain View museum focuses on the history and [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, I went to the <a href="http://www.computerhistory.org/" target="_blank">Computer History Museum</a> in Mountain View, CA with a friend of mine. I had gone to it&#8217;s predecessor in Boston in 1990, <a href="http://en.wikipedia.org/wiki/The_Computer_Museum%2C_Boston" title="Wiki: The Computer Museum, Boston" target="_blank">The Computer Museum</a> (closed in 1999). While the Boston museum focused on how a computer works, the Mountain View museum focuses on the history and the people of computing. Which, as you can see from the titles of both museums, is a conscious difference of focus.</p>
<p><span id="more-15"></span>That particular day I visited the History Museum, a demonstration of the <a href="http://en.wikipedia.org/wiki/PDP-1" title="Wiki: PDP-1" target="_blank">PDP-1</a> was being held twice that day. I admit that while I knew this was an important device, I was murky at the time as to it&#8217;s exact history. Going to the demonstration made me hurt myself for forgetting. The PDP-1 was the first &#8216;personal&#8217; computer in the sense that one person could operate the machine rather than a team of computer engineers. This paved the way for the MIT <a href="http://en.wikipedia.org/wiki/Tech_Model_Railroad_Club" title="Wiki: Tech Model Railroad Club" target="_blank">Tech Model Railroad Club</a> to make key software in computer history, including <a href="http://en.wikipedia.org/wiki/Spacewar%21" title="Wiki: Spacewar!" target="_blank">Spacewar!</a></p>
<p>What made this even more special was not just the presence of a working PDP-1, but that one could actually play Spacewar!, <em>on the original hardware</em>. While the control box was a modern fabrication (the original used telephone key switches), the controls were connected to the PDP-1 directly and used the PDP-1&#8242;s screen to play. That&#8217;s powerful for telling a historic narrative.</p>
<p align="center"><a href="http://www.flickr.com/photos/13991515@N08/2305634671/" class="flickr-image" target="_blank" title="PDP-1: Screen"><img src="http://farm3.static.flickr.com/2153/2305634671_ab4807cdea_t.jpg" alt="PDP-1: Screen" /></a></p>
<p>All of this leads me to an idea and/or wish I&#8217;ve had for some time:</p>
<p>I want to preserve this historical artifacts of this industry.<br />
I want more than just <a href="http://www.sadsamspalace.com/VideoGames/Ultimate%20History.html" title="“The Ultimate History of Video Games” by Steven L. Kent" target="_blank">a book</a> to tell me these things (great book, want more).<br />
I want to make sure every game on every platform can be played.<br />
I want to make sure the story of developing these titles are told and not lost.</p>
<p><strong>I want a computer and console game history museum.</strong></p>
<p>Obviously this is the start of my thoughts on the subject, but expect more when I finally get around to making more posts&#8230;</p>
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