Category: Electronic Entertainment

  • Sam & Max: Save The World! Again!

    Sam & Max: Save The World! Again!

    Seg shares thoughts about the remaster of his first commercially released video game, “Sam & Max: Save the World”.

  • My Telltale Layoff: A Follow Up

    My Telltale Layoff: A Follow Up

    I loved working at Telltale Games. This is what happened to me for that dedication.

  • Interactive Fiction & Netflix

    Interactive Fiction & Netflix

    This article won’t contain spoilers. I haven’t experienced Bandersnatch yet. As 2018 came to a close, Netflix released Black Mirror: Bandersnatch, an interactive film exclusive to the platform. Black Mirror is our current time’s Twilight Zone where the genre allows for a deep dive into a single idea of fiction and allowing us to reexamine…

  • Telltale Games: 2004 – 2018

    Telltale Games: 2004 – 2018

    There’s… there’s a lot for me to say. I still find myself deciding on what is appropriate. I’m trying to find the line between the sudden freedom I have in speaking about my time during and especially after my layoff in 2012, but not drowning the voices and needs of the 250+ souls who not…

  • Watch Dogs 2 & Gender Pay Gap

    Watch Dogs 2 & Gender Pay Gap

    Seg plays Watch_Dogs 2 and discovers a statement on gender pay equality.

  • My Friend Jory & Dreamfall Chapters

    My Friend Jory & Dreamfall Chapters

    This Friday June 17th, the final episode of Dreamfall Chapters will close a story told over 17 years. Starting with The Longest Journey in 1999, the storyline has been with me for my post high school professional career. This will be one of the last titles with the work of my friend, Jory Prum. I first met…

  • Seg’s Game List of 2014

    Seg’s Game List of 2014

    Seg looks back to 2014 and highlights a few games he has a few things to say about.

  • Good Old Games & Dominique Pamplemousse

    Good Old Games & Dominique Pamplemousse

    As the producer for Dominique Pamplemousse (or ‘Professional Extrovert’ as Squinky calls me), I have to get the game in front of as many people as possible. With the IGF Grand Prize & other nominations, there’s a lot of opportunities presented to the game and it’s my roll to capture them. Course, we’re limited by budget (there is none) and time…

  • “Shipping the Empty Box” Confirmed for PAX Dev!

    “Shipping the Empty Box” Confirmed for PAX Dev!

    “Shipping the Empty Box,” a panel by Seg, will be at PAX Dev 2014.

  • LucasArts Closes

    LucasArts Closes

    LucasArts in the 80’s and 90’s helped shape me into the interactive media artist I am today. My time at Telltale Games was as close to working in that environment, and I hope shaped positively the careers of future men and women of interactive media.