Entries Categorized as 'Electronic Entertainment'

Your Video Game System Knowledge

Date November 30, 2008

Here’s a online test that Kotaku posted today that really got my brain going:
Can You Name the Video Game Systems (Released in the U.S.)?
As someone who studies video game history, the test really kicked my ass. Under the cut (or huge spoiler line) are my analysis of my results, but a few tips. The auto-correction [...]

Happy 15th Birthday, Myst!

Date September 24, 2008

Fifteen years ago today, Myst was released. It’s been a wild ride since!

While there are a small assortment of titles I can point to, the largest influence in my career as a game developer and artist is Myst. Now that I am employed as a developer at Telltale Games, I wish Cyan Worlds a happy [...]

How do we honor our pioneers?

Date September 20, 2008

A few nights ago I had a rather morbid dream. In the dream, Shigeru Miyamoto had passed away.
Before I continue, I want to make extremely clear that I do not wish anything bad to Shigeru San. As you’ll read, this is a platform for me to talk about a larger context with a theoretical concept [...]

Publishing Public Interactive Media

Date June 8, 2008

Decided to bring up the ‘Corporation of Public Gaming’ concept I first introduced in February. This time I want to cover a little more directly what I feel such a concept would be. First, I’ve decided to try out a new name for the concept: The Corporation for Public Media (CPM). I don’t want to [...]

Real Violence and Video Games

Date April 21, 2008

Wired Blogs: Games | Gaming, Real Violence Trends Tracked, Charted

It’s easy to claim that gaming violence has no correlation with real world violence, but those arguments are a bit hollow if you can’t provide data to corroborate; or even better, a fancy line graph.
The graph makes no direct claims towards a relationship between real world [...]

Preserving and Demonstrating History

Date March 15, 2008

A few weeks ago, I went to the Computer History Museum in Mountain View, CA with a friend of mine. I had gone to it’s predecessor in Boston in 1990, The Computer Museum (closed in 1999). While the Boston museum focused on how a computer works, the Mountain View museum focuses on the history and [...]

RIP: Uru: Myst Online

Date February 4, 2008

An end of an era:
Myst Online: Uru Live Season 2 Status
Hi Everybody,
I have some news that some of you have probably not been looking forward to. GameTap has decided to discontinue the operation of Myst Online: Uru Live.
< SNIP >
Ricardo Sanchez
VP of Content and Creative Director for GameTap
I’m upset that the eight year journey has [...]

The Corporation for Public Gaming

Date February 2, 2008

“Funds for this game were provided by The Corporation for Public Gaming.”
When television and radio started, different countries took different choices in how the airwaves would be regulated. In England, taxes are levied on all radios and television sets to fund programming. Some countries have all media run directly by the state. In the US, [...]

Game Innovation?

Date December 12, 2007

There’s something that I find funny about a list of ‘game innovations.’ Are we talking technical innovations or creative design innovations? And is there really a difference to begin with? Or should we even care about innovations?
Case in discussion point: Top 10 Game Innovations 2007 by James Portnow on Next Generation. Right point 10, Mr. [...]