Myst is now released by Cyan Worlds on the Apple iTunes App Store. Official Website @ Cyan Worlds | This link opens iTunes right to the application. Myst is one of the trifecta of games that got me into this art form of interactive storytelling. It’s a body of work that helped shape me as an [...]
Entries Categorized as 'Electronic Entertainment'
Myst is Now On the iPhone
May 4, 2009
History of Video Games Museum Exists
March 21, 2009
Can a history museum for electronic games do an accurate job when influenced by a toy museum?
Your Video Game System Knowledge
November 30, 2008
Here’s a online test that Kotaku posted today that really got my brain going: Can You Name the Video Game Systems (Released in the U.S.)? As someone who studies video game history, the test really kicked my ass. Under the cut (or huge spoiler line) are my analysis of my results, but a few tips. [...]
Happy 15th Birthday, Myst!
September 24, 2008
Fifteen years ago today, Myst was released. It’s been a wild ride since! While there are a small assortment of titles I can point to, the largest influence in my career as a game developer and artist is Myst. Now that I am employed as a developer at Telltale Games, I wish Cyan Worlds a [...]
How do we honor our pioneers?
September 20, 2008
A few nights ago I had a rather morbid dream. In the dream, Shigeru Miyamoto had passed away. Before I continue, I want to make extremely clear that I do not wish anything bad to Shigeru San. As you’ll read, this is a platform for me to talk about a larger context with a theoretical [...]
Publishing Public Interactive Media
June 8, 2008
Decided to bring up the ‘Corporation of Public Gaming’ concept I first introduced in February. This time I want to cover a little more directly what I feel such a concept would be. First, I’ve decided to try out a new name for the concept: The Corporation for Public Media (CPM). I don’t want to [...]
Real Violence and Video Games
April 21, 2008
Wired Blogs: Games | Gaming, Real Violence Trends Tracked, Charted It’s easy to claim that gaming violence has no correlation with real world violence, but those arguments are a bit hollow if you can’t provide data to corroborate; or even better, a fancy line graph. The graph makes no direct claims towards a relationship between [...]
Preserving and Demonstrating History
March 15, 2008
A few weeks ago, I went to the Computer History Museum in Mountain View, CA with a friend of mine. I had gone to it’s predecessor in Boston in 1990, The Computer Museum (closed in 1999). While the Boston museum focused on how a computer works, the Mountain View museum focuses on the history and [...]
RIP: Uru: Myst Online
February 4, 2008
An end of an era: Myst Online: Uru Live Season 2 Status Hi Everybody, I have some news that some of you have probably not been looking forward to. GameTap has decided to discontinue the operation of Myst Online: Uru Live. < SNIP > Ricardo Sanchez VP of Content and Creative Director for GameTap I’m [...]
The Corporation for Public Gaming
February 2, 2008
“Funds for this game were provided by The Corporation for Public Gaming.” When television and radio started, different countries took different choices in how the airwaves would be regulated. In England, taxes are levied on all radios and television sets to fund programming. Some countries have all media run directly by the state. In the [...]
Posted in
content rss