Decided to bring up the ‘Corporation of Public Gaming’ concept I first introduced in February. This time I want to cover a little more directly what I feel such a concept would be. First, I’ve decided to try out a new name for the concept: The Corporation for Public Media (CPM). I don’t want to [...]
Publishing Public Interactive Media
June 8, 2008
WiiWare Launch & Reviews
May 12, 2008
Today, Nintendo launched the WiiWare service in North America. This is of particular interest to me as I am personally working on a WiiWare title. I’m actually lucky to play though all of the WiiWare games today (except My Life as a King) today. Checking the competition, I realize that we don’t have competition. Not [...]
Real Violence and Video Games
April 21, 2008
Wired Blogs: Games | Gaming, Real Violence Trends Tracked, Charted It’s easy to claim that gaming violence has no correlation with real world violence, but those arguments are a bit hollow if you can’t provide data to corroborate; or even better, a fancy line graph. The graph makes no direct claims towards a relationship between [...]
The Life of Seg: April 2008 Edition
April 19, 2008
Checking in on the blog and going to use some lame excuses as to why I haven’t been contributing too much to ye old blog. So I’ll list my lame excuses in hopes the story behind them will produce meaningful content. Yea! Sam & Max on the Wii On April 3rd, Telltale Games announced that [...]
Preserving and Demonstrating History
March 15, 2008
A few weeks ago, I went to the Computer History Museum in Mountain View, CA with a friend of mine. I had gone to it’s predecessor in Boston in 1990, The Computer Museum (closed in 1999). While the Boston museum focused on how a computer works, the Mountain View museum focuses on the history and [...]
RIP: Uru: Myst Online
February 4, 2008
An end of an era: Myst Online: Uru Live Season 2 Status Hi Everybody, I have some news that some of you have probably not been looking forward to. GameTap has decided to discontinue the operation of Myst Online: Uru Live. < SNIP > Ricardo Sanchez VP of Content and Creative Director for GameTap I’m [...]
The Corporation for Public Gaming
February 2, 2008
“Funds for this game were provided by The Corporation for Public Gaming.” When television and radio started, different countries took different choices in how the airwaves would be regulated. In England, taxes are levied on all radios and television sets to fund programming. Some countries have all media run directly by the state. In the [...]
A Fat Pipe
January 27, 2008
Following up from the last post about AT&T, I want to talk about what I want from my cell phone, internet, cable, and the rest of the communication sector: A fat, dumb pipe. I don’t care about Comcast’s video content. I don’t care about AT&T’s Blue Room or any other crap. I am paying you [...]
AT&T Filtering on AT&T’s Show
January 21, 2008
Don’t have the time to put in my two cents in on the issue, but couldn’t pass up this opportunity to show you something really ballzy. This is Joel from BoingBoing Gadgets when he was asked to be on AT&T’s technology show.
Journalistic Perceptions of Gaming
January 13, 2008
This morning I finally got around to writing that letter to On The Media (OTM) I’ve been meaning to write about. This week’s show had the first mention of a video game device/game that I recall on the show. The “Death Ray” segment had a commentator mentioning PS3′s Blu-ray playing abilities. I don’t find an [...]
Posted in
content rss