Seg | Seg On Media

IP Rights in Academics

Date November 15, 2008

This week, Gamasutra sparked up the debate of IP rights with students in interactive media programs. The article “Controversy In The Classroom: Whose IP Is It Anyway?” starts the debate, but as you can see from the comments there is much more that needs to be discussed. In the Gamasutra article, the statement from the [...]

Happy 15th Birthday, Myst!

Date September 24, 2008

Fifteen years ago today, Myst was released. It’s been a wild ride since! While there are a small assortment of titles I can point to, the largest influence in my career as a game developer and artist is Myst. Now that I am employed as a developer at Telltale Games, I wish Cyan Worlds a [...]

How do we honor our pioneers?

Date September 20, 2008

A few nights ago I had a rather morbid dream. In the dream, Shigeru Miyamoto had passed away. Before I continue, I want to make extremely clear that I do not wish anything bad to Shigeru San. As you’ll read, this is a platform for me to talk about a larger context with a theoretical [...]

Back from PAX

Date September 4, 2008

PAX was a very wonderful time! I highly recommend it to anyone who loves games of any sort. PAX is a very different tone of conference. Specifically for gamers; Not tacked on to a larger conference of other forms of media, nor a professionals only club. This is very significant in focus. I’ve been to [...]

See you at PAX!

Date August 28, 2008

Checking in that I’ll be at the Penny Arcade Expo (PAX) starting tomorrow. I may or may not have my laptop back, so I’m unsure about being able to post. I will have my iPhone and will be uploading photos right as I take them. You’ll be able to view them all here: http://www.flickr.com/photos/the_seg/

Where have I Gone?

Date August 9, 2008

So.. it’s been a while since a real post. Quite a few reasons for that which I will quickly outline in order to pad this post. 1) I moved! I went from living in the North Bay where I was close to work but very far away from civilization, to living in the East Bay. [...]

Seg Announces Presidential Ambitions

Date June 25, 2008

I’m amazed at how good this is done. Nice to see some creative writing and simple-yet-effective Flash use. Not to mention how this sells the marketing firm’s services.

Publishing Public Interactive Media

Date June 8, 2008

Decided to bring up the ‘Corporation of Public Gaming’ concept I first introduced in February. This time I want to cover a little more directly what I feel such a concept would be. First, I’ve decided to try out a new name for the concept: The Corporation for Public Media (CPM). I don’t want to [...]

WiiWare Launch & Reviews

Date May 12, 2008

Today, Nintendo launched the WiiWare service in North America. This is of particular interest to me as I am personally working on a WiiWare title. I’m actually lucky to play though all of the WiiWare games today (except My Life as a King) today. Checking the competition, I realize that we don’t have competition. Not [...]

Real Violence and Video Games

Date April 21, 2008

Wired Blogs: Games | Gaming, Real Violence Trends Tracked, Charted It’s easy to claim that gaming violence has no correlation with real world violence, but those arguments are a bit hollow if you can’t provide data to corroborate; or even better, a fancy line graph. The graph makes no direct claims towards a relationship between [...]