Seg | Seg On Media

Myst is Now On the iPhone

Date May 4, 2009

Myst is now released by Cyan Worlds on the Apple iTunes App Store. Official Website @ Cyan Worlds | This link opens iTunes right to the application. Myst is one of the trifecta of games that got me into this art form of interactive storytelling. It’s a body of work that helped shape me as an [...]

Finding an Education in Interactive Media

Date April 11, 2009

Since my appearance on Boing Boing Video¹ I’ve been giving a lot more thought about how someone can find the right resources and tools to formulate a curriculum and career in video games. Frankly, it’s not very good. There are an assortment of issues that lead to a drought of resources in deciding an educational [...]

Welcome Boing Boing People!

Date March 26, 2009

Wanted to say a quick hello to the new visitors! My time with the Boing Boing crew was great and I hope you enjoyed my appearance. When ever Boing Boing Video posts the clip, I’ll post it on here. I’m curious to see how I cam across on the video, King of Cosmos head and [...]

Appearance on Boing Boing Video

Date March 24, 2009

I will be on Boing Boing Video’s Live coverage of the Game Developer’s Conference tomrrow (Wens March 25) at 1:00pm PDT (-7 GMT). It’s a live stream and I’m not sure if I’ll be able to get a clip of it for later. You’ll be able to view everything at the BoingBoing site: Boing Boing [...]

History of Video Games Museum Exists

Date March 21, 2009

Can a history museum for electronic games do an accurate job when influenced by a toy museum?

Watching the Watchmen

Date March 8, 2009

Yes, another movie review post and of a movie everyone else is watching. I need to write more… Watchmen has finally made it to the sliver screen with much fanfare and service. The preamble has been enjoyable with posts from The New Frontiersman. An ingenious way of putting more use out of B-roll and props [...]

Review & Thoughts: Coraline (2009)

Date February 7, 2009

Just got out of the theatre and saw Coraline. A film based off of the story from Neil Gaiman, directed and screenplay by Henry Selick. I don’t normally do reviews, but there are a few things that I thought to muse about the film. Some personal, others observations about the film. For the record, I [...]

The Problem of DirectX

Date January 11, 2009

Going to detract a bit and have a very technical post than usual. I apologize in advance. Since the background is rather wordy, I’m going to start with the assertions, then the context under the cut. The point of this post: Windows 7 must include a fully patched DirectX installation. Users of Windows 7 will [...]

Breaking DNS and Putting it Together Again (ish)

Date December 2, 2008

Last Sunday I read an article in Wired Magazine about Dan Kaminsky who had discovered a flaw with one of the basic fundamentals of the Internet, the Domain Name System. The experts watched as Kaminsky opened his laptop and connected the overhead projector. He had created a “weaponized” version of his attack on this vulnerability to demonstrate its power. [...]

Your Video Game System Knowledge

Date November 30, 2008

Here’s a online test that Kotaku posted today that really got my brain going: Can You Name the Video Game Systems (Released in the U.S.)? As someone who studies video game history, the test really kicked my ass. Under the cut (or huge spoiler line) are my analysis of my results, but a few tips. [...]