From the “What Would Molydeux?” game jam, Seg helps to make a game you can play right now!
MolyJam 2012
April 1, 2012
Double Fine Increases Kickstarter Pledges
March 29, 2012
GamesIndustry.biz released an artcile showing that Kickstarter pledges increased by a lot when the Double Fine project started, excluding Double Fine pledges. When this first started, a few people I know had concerns that a ‘big’ company was doing the Kickstarter thing. The fear that it would drain from smaller efforts. But it seems Double [...]
“Mass Effect 3 Ending” or “What is a unit of art?”
March 25, 2012
Seg talks about the Mass Effect 3 ending and finds himself questioning what a ‘unit’ of art is.
Firefox Versioning is Out of Hand
July 17, 2011
I’m a Firefox user since the 1.0 days. I did my part for the GetFirefox.com campaign when working at Emerson College helpdesk and getting people away from IE 6. Since then I have moved on to Chrome as my primary browser, but I still use Firefox for the Something Awful forums extension, various HTML developer extensions, and my Ümloud! [...]
My Expanding Battery
July 16, 2011
Seg experiences an expanding battery.
My Digital Library is Cloudy
April 17, 2011
Seg reviews how he manages his music across devices using a Network Area Storage device and Amazon S3.
Antidote
April 11, 2011
Seg publicly releases his New Media BFA thesis: Antidote.
Child’s Play, Ümloud! & Anitdote
March 27, 2011
A few quick items of what’s been going on in my life and what’s to come. Child’s Play, Ümloud!, PAX East Panels For PAX East 2011, I reprised my role in the Child’s Play Charity panel. This time it was extra special as Kristin revealed the first full-time hire for Child’s Play, Jamie Dillion! You [...]
Late-night Thoughts on GDC 2011
March 5, 2011
Four years ago, I came to GDC for a second time. After all of the years I put in trying to make interactive media as the source of income, I saw that trip as my last chance to get a foot in the door. That year, 2007, I broke a GDC rule. I got a [...]
Game Developers & NPOs
February 13, 2011
Seg talks about the lack of NPO involvement from game developers at large.
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