Seg explains an unreleased ARG for Amanda Palmer’s album “Who Killed Amanda Palmer?” Part two of a two part series.
How I Almost Killed Amanda Palmer – Part 2
July 13, 2010
How I Almost Killed Amanda Palmer – Part 1
July 10, 2010
Seg explains an unreleased ARG for Amanda Palmer’s album “Who Killed Amanda Palmer?” Part one of a two part series.
Xbox Live: Wasteful Physical Products
March 1, 2010
Seg points out wasteful use of energy with Xbox LIVE subscription cards.
Ümloud! Worked!
December 29, 2009
To say Ümloud! was a huge success is an understatement! In 8 weeks we rebranded, filed as a non-profit, and made a successful event for our first year. $7000+ to Child’s Play successful. We certainly learned a few lessons this year which we’ll implement along with our ‘for next year’ list. Right now I’m compiling [...]
Ümloud!
October 23, 2009
December 9th, 2009 DNA Lounge There’s a lot of info about it, and it’s all on the website. If you’re in the San Francisco Bay area December 9th, please come!
The Charity Event is Changing
October 15, 2009
The charity event I’m working on is still on as planned. However, we have to go though a branding change which includes name and website. I’m hoping to have everything squared away by Monday to make an official announcement, but here’s the skinny: The event really hasn’t changed for San Francisco and is still on [...]
Fünde Razor is On!
July 19, 2009
Last Tuesday, Chris Kohler and I signed the venue contract, so it’s really official now: Wed. December 9th, 2009 7pm – 2am San Francisco: DNA Lounge NYC, Denver, Austin, & Portland: TBA The other cities haven’t reported in with an official date/venue yet, but they will happen. In the next few months we’ll have plenty [...]
Origin Story – Part 1
July 5, 2009
The first in a multi-part series, Seg explains his journey though academia to become an accomplished game developer.
Working on Fünde Razor
June 27, 2009
I would like to publicly announce that I am working on Fünde Razor, a charity event for Child’s Play Charity. Specifically, I am the event planner for the San Francisco event in December. While I don’t have too much to announce yet, I’ll go into a little background about what the charity event is for [...]
Review: Myst iPhone
May 23, 2009
The past few days I’ve been playing the iPhone port of Myst as previously mentioned and have a few thoughts to review. Scope of this Review I think it’s important to realize that this is a culturally significant title on a platform never dreamed or intended to be on. There is much said on the [...]
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