My Digital Library is Cloudy

A few days ago I tweeted about Amazon’s Cloud Player which started a discussion about the cloud and how to deal with a digital storage of music. It quickly reached the point where I should blog about it.

My music collection is roughly 22GB of music I’ve purchased in the past 15+ years; Moving to digital when it was easy to buy digital. I wasn’t much of a file sharing person in the days since I just didn’t have the time. Course with that large of a library, I’ve had to make some choices between all the devices I use for music play. While it’s changed over the years due to technology, my current layout works for me.

Central storage of music is important for me as it helps to keep things consistent between the devices, unless the device can’t store that amount. I also concerned about backups of this music data. While I still own physical CDs, the digital purchases can’t be re-download (except new Amazon.com purchases). So here’s my system I’ve established for myself. I’ll explain it in a typical workflow.
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Antidote

I’ve released over 130 SKUs of video games to date.
These Mac & Windows SKUs are the most personal.

Play Antidote

Thank you to the many people who helped me Antidote! While I wish the project met the expectations I and others had, it still provided me and others the experience that helped all of us to become talented and successful practitioners of interactive media and beyond.

I would not be where I am today, making video games for a living, if it wasn’t for Antidote and all the people who helped to make this happen. For this I am forever grateful. Now, to formally announce the release in my traditional manor:

Please enjoy this game.
It was made for you, with love, in Kalamazoo, Northville, Ann Arbor, Boston and Berkeley.