Review: Myst iPhone

The past few days I’ve been playing the iPhone port of Myst as previously mentioned and have a few thoughts to review.

Scope of this Review

Myst iPhone: Mechanical Age Entrance

I think it’s important to realize that this is a culturally significant title on a platform never dreamed or intended to be on. There is much said on the game itself in the past sixteen years and I don’t think I have much to uniquely contribute from reviewing the iPhone version. What I intend to focus on is that nature of porting the title onto the iPhone and review the choices made. This review is about how this title works on the iPhone and less about the content.

As someone who claims himself as the resident Myst nerd, there isn’t much Cyan Worlds needed to do in order to buy the title. I own the Myst board game, so I can be counted as part of the base audience. My goals with this project is how this title can attract a new audience to the title. Stated different, how can the new platform revive the franchise. As I stated before, you can earn a one-to-one relationship between the desktop computer experience with a portable device. Success then is how closely the title can communicate the essence of the original experience.

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Throwing the Hat in for PAX

Filling out the application for speaking at the Penny Arcade Expo (PAX) on Higher Education in video games. Since the Boing Boing interview, I’ve had a strong desire to start a substantive debate of the roll of academics with the video games industry.

What sparked my desire to do this lecture came from a conversation I had while standing outside a GDC party for Steam/Valve. While talking to a man whom had at least 15 years in the industry, he really brought to light the disconnect between academia and the industry. We got on the education subject and snapped back by saying he preferred students from DigiPen and Fullsail because they do what they are told. I have a much different take on the situation as I consider students from these and other schools with much more respect than he did. I want to make sure there are enough students out there to prove me right and him completely wrong.

Here’s the text I used in applying for the PAX lecture. Obviously not set in stone, but I’d love your feedback as I start shaping this lecture in the next few months.

Title:
Making a Career in Video Games

One-Paragraph Description:
Are you looking for a job with a game studio, or a career in interactive media? Learn how to identify the styles in game development curricula and the tools to help you find the best education for more than a job, but a lifetime’s work in the gaming industry.

Is there anything else you think we [PAX staff] should know?
This lecture will provide tools and perspective for finding the right curriculum for the student. This entails a two part approach. First, a student needs to start figuring out what direction he or she wants to take. The second part is knowing what information to extract from potential institutions. From this foundation, attendants can make solid decisions on which schools are applicable to their educational goals. Potential undergraduate, graduate, and transfer students will all find this lecture helpful.

I include my credentials to represent my own personal expertise, but it does not illustrate endorsement by any current or former employers.

Credentials of Highlight:
* First recipient of a Bachelor of Fine Arts in New Media at Emerson College.
Created the first BFA New Media curriculum at Emerson College, Boston.
* Emerson College, Enrollment & Student Affairs
Created tools and content related to admissions and enrollment for duties related to being an admission counselor.

For more information about me, visit http://segonmedia.com/

Myst is Now On the iPhone

Myst is now released by Cyan Worlds on the Apple iTunes App Store.

Myst on iTunes Store

Official Website @ Cyan Worlds | This link opens iTunes right to the application.

Myst is one of the trifecta of games that got me into this art form of interactive storytelling. It’s a body of work that helped shape me as an artist in new media and made me what I am today. Which is why I’m buying the crap out of this title. I have the Myst board game for goodness sake!

I hope that Cyan Worlds does a postmortem on bringing the game to the iPhone. A few immediate questions I have are what kinds of decisions were made to update the port. Was there a point where they pulled punches to make the game have the spirit of the 1993 release? I also want to know what they did with the LAV scenes. Can’t wait to play to look how they turned out on the iPhone.

On a forward-thinking note, I hope this will help Cyan Worlds fund a new project from their studio. Honestly, I hope it’s something not Myst related. Heresy, I know. I love the Myst franchise. I love the work Cyan Worlds has done. But I think it’s time to move away from the past and start with something new.

Note: I did copy the above image from the Boing Boing Gadgets article. I can also screencap it myself, but I’m lazy.