<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Beginnings</title>
	<atom:link href="http://segonmedia.com/2007/12/02/beginnings/feed/" rel="self" type="application/rss+xml" />
	<link>http://segonmedia.com/2007/12/02/beginnings/</link>
	<description>Yet Another Media Criticism Blog</description>
	<lastBuildDate>Fri, 16 Jul 2010 00:43:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: http://scuba-sm.livejournal.com/</title>
		<link>http://segonmedia.com/2007/12/02/beginnings/comment-page-1/#comment-6</link>
		<dc:creator>http://scuba-sm.livejournal.com/</dc:creator>
		<pubDate>Tue, 04 Dec 2007 18:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://segonmedia.com/2007/12/02/beginnings/#comment-6</guid>
		<description>I look forward to reading what you have to say on this subject. A well developed game will tell a story, and any story in any medium has the potential to carry higher level meanings. As games progress, they will have a feature in their story telling, and by extension their message-carrying ability that other forms such as literature do not have. That feature is choice. I agree with the author of the following article that we are not quite at the point where this has been done with a commercially successful title, but we are very close.
http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html</description>
		<content:encoded><![CDATA[<p>I look forward to reading what you have to say on this subject. A well developed game will tell a story, and any story in any medium has the potential to carry higher level meanings. As games progress, they will have a feature in their story telling, and by extension their message-carrying ability that other forms such as literature do not have. That feature is choice. I agree with the author of the following article that we are not quite at the point where this has been done with a commercially successful title, but we are very close.<br />
<a href="http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html" rel="nofollow">http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: http://faucon9.livejournal.com/</title>
		<link>http://segonmedia.com/2007/12/02/beginnings/comment-page-1/#comment-5</link>
		<dc:creator>http://faucon9.livejournal.com/</dc:creator>
		<pubDate>Tue, 04 Dec 2007 04:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://segonmedia.com/2007/12/02/beginnings/#comment-5</guid>
		<description>If you use Firefox (as every other sane techie) you can Clue others in:
https://addons.mozilla.org/en-US/firefox/addon/5540

Fantastic little gadget that is =)</description>
		<content:encoded><![CDATA[<p>If you use Firefox (as every other sane techie) you can Clue others in:<br />
<a href="https://addons.mozilla.org/en-US/firefox/addon/5540" rel="nofollow">https://addons.mozilla.org/en-US/firefox/addon/5540</a></p>
<p>Fantastic little gadget that is =)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
