There’s something that I find funny about a list of ‘game innovations.’ Are we talking technical innovations or creative design innovations? And is there really a difference to begin with? Or should we even care about innovations?
Case in discussion point: Top 10 Game Innovations 2007 by James Portnow on Next Generation. Right point 10, Mr. Portnow seems to describe his own short comings on the topic by not having the language to describe fl0w by thatgamecompany. Continue reading
Posted up an article page that lists (mostly) the books that I’ve used since my undergraduate years and to this day. Feel free to take a look and/or suggest more for the list!
For years as I was going through my undergraduate work at Emerson College, the weekly tradition of watching [adult swim] as my weekly fill of television would occasionally be tainted with a certain advertisement. A certain school with a ‘gaming degree program’ spot starts out with the question about why ‘you’ haven’t made your video game yet. Every time this commercial would show up, I would flip off the screen and think to my self “I’M WORKING ON IT!!!”
Academia for the video game industry is a topic rather close to me. It’s safe for me to say that I created a good chunk of Emerson’s program on game design and writing for I had to make it from scratch. I had a make-your-own major that happened to be degree on the books. Course, I was the first to actually go for a BFA in New Media and to create a curriculum based on design and writing of interactive storytelling. At the time, there wasn’t a convincing curriculum that attracted to me, so making my own program was the only way I could be satisfied.
As to why I’m taking education as my first major post on my Media Blog, it’s the way in which one creates media, in this case video games, that makes my connection. Yea justification! Continue reading
The way I want to start out this blog is to explain why I am setting this up. The idea of making my first post as a meta-post is entirely fitting for both myself and this blog as I like my meta with meta and a side order of meta.
When I left the educational sector in March 2007, I still felt attached to the ball and chain that is academia. Not itching to get back into the classroom as I would rather be employed working in the field of my choice. From time to time however, I still get an itch to talk about the upper level analysis of media. Thus this site is born.
The content I intend to provide is media criticism. This isn’t criticism in a review of a certain entertainment title (though it will happen from time to time), but the analysis of how aspects of media work with each other. Pretty similar to the scope of On the Media as a review of all aspects of media, but with more focus to video/computer games and less on journalism.
As far as this site’s housekeeping is concerned, there will be a lot of cosmetic changes in the next few days and fancy toys such as FeedBurner. I’m going through a few themes and will certainly modify them to a certain extent in making this site my own. Not to mention the About page will go through a bit of rewriting.
There will be plenty of adjustment and tweaking both on content and form. Thoughts, concerns, and other aspects are more than welcomed! In addition to the user system for this blog, you can also use OpenID, which users of AOL, LiveJournal, and a whole bunch of other services use. This way you can manage login information a lot better by using existing accounts.
So add me to your feeds and I’ll be starting regular programming later in the week!